Nora Honeytongue Character in Pneu-York City | World Anvil
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Nora Honeytongue

Elianora Baker (a.k.a. Nora Honeytongue)

Jazz bard with a voice like velvet and a seemingly endless string of lovers. Regularly performs at Baba's speakeasy.

Relationships

Zelda Copperhelm

Co-worker

Towards Nora Honeytongue

2
-3

Nora Honeytongue

Co-worker

Towards Zelda Copperhelm

2
2

History

Despite her seemingly hostile behavior towards Nora in the workplace, Zelda actually has a crush on the beautiful bard, but like hell is she going to admit it. Nora knows about this and shamelessly flirts with Zelda, whom she considers a friend, which only makes the surly bouncer even more determined to deny her own attraction.

Nora

Medium Human, Bard, Chaotic Good

Armor Class 12
Hit Points 33
Speed: 30 ft

STR

12
( +1 )

DEX

12
( +1 )

CON

13
( +1 )

INT

16
( +3 )

WIS

14
( +2 )

CHA

16
( +3 )

Saving Throws DEX, CHA
Skills Performance (expertise), Persuasion, Insight
Languages Common, Elven

Ideals

Making music, loving freely, and having fun.

Bonds

Has many lovers, but seems to genuinely care for each one of them. Currently dating Jimmy, while flirting relentlessly with Zelda.

Flaws

A tad on the frivolous side.

At will: Cantrips: Dancing Lights, Friends, Prestidigitation   1st Level (4 slots): Charm Person, Disguise Self, Dissonant Whispers, Unearthly Chorus   2nd Level (3 slots): Calm Emotions, Enthrall, Suggestion


Jack of All Trades. Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.

Actions

Bardic Inspiration. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.   Song of Rest. Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.   Mantle of Inspiration. When you join the College of Glamour at 3rd level, you gain the ability to weave a song of fey magic that imbues your allies with vigor and speed. As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and who can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.   Enthralling Performance. Starting at 3rd level, you can charge your performance with seductive, fey magic. If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies. If a target succeeds on its saving throw, the target has no hint that you tried to charm it. Once you use this feature, you can’t use it again until you finish a short or long rest.

Jazz bard with a voice like velvet and a seemingly endless string of lovers. Regularly performs at Baba's speakeasy.

Character Location
View Character Profile
Alignment
Chaotic Good
Current Location
Age
29
Spouses
Siblings
Children
Eyes
Dark brown
Hair
Dark brown, in a stylish bob
Skin Tone/Pigmentation
Brown
Height
5’8”

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