The Drunken Mermaid Building / Landmark in Phirmus | World Anvil
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The Drunken Mermaid

Purpose / Function

To provide rooms, food, and drinks for travellers and make money while doing so.

Design

Entering from the street, the main door opens to the dining hall/ bar. Behind the bar is several barrels stacked on top of each other with taps in the bottom few. Also behind the bar is a stone archway that leads to the kitchen area. In the dining hall is a stone hearth that is well taken care of. Up some wodden stairs is a small hallway with three rooms for rent, two on the left and one on the right side. Also in the upstairs hallway is the owner's room. At the end of the upstairs hallway is a ladder that leads up to an attic. In the kitchen is a hatch that leads downstairs into the pantry.

Contents & Furnishings

The dining hall is furnished with four long wooden tables with benches, equal in length, either side. A bar extends from the wall at about a human's chest height. Along the patrons' side of the bar are five four legged stools. In one corner is the hearth, made of stone. In another corner is a round gaming table.   The upstairs hallway has a dull red rug draped across the floor. The three rooms for rent are furnish equally with a bed for two, a small wardrobe made of wood, a writing desk, and a chamber pot stowed underneath the bed.
Type
Inn
Parent Location

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