World of Pendulum's Lament

Belovaar's Resting Chambers

This chamber was transformed into a prison when it was discovered Lord Tiresome Belovaar was using it to conduct foul ritual-based experiments on those buried here. Should he escape, news of this chamber's existence will be the least of The Order's problems.  

Belovaar's Sarcophagus

This slick black sarcophagus (1) is similar in appearance to the Spire, and those with a connection to the arcane would immediately sense a connection between the two. The Spire's sealing power is focused on this sarcophagus through the room's surrounding crystals. A phrase carved into the edge of the lid of this sarcophagus reas the same in every tongue: May you live forever as you wished, trapped among your works of wickeness.  

Crystals of Soul Snaring

This chamber features 10 ornate iron housings for an equal number of large arcane focusing crystals (2-11). Two of these crystals (12, 13) were disrupted from their housings by the earthquake and now rest on the ground near their housing.   Once all 10 crystals are in their housings, a red light cast from the ceiling above creates a circuit through them that sends targeted arcane energy directly toward Belovaar's sarcophagus, illuminating the message carved into its edge. Any risen undead will fall into an unanimated state while all the crystals are active.   Moving a crystal or removing it from its housing requires a successful DC 12 Strength (Athletics) check.  

Crypts of the Order

This chamber was intended as the final resting place for those who served The Order of the Ochre Eye in its pursuit of arcane knowledge. As such, a score of scholars, sorcerers and sages were buried here over the years. Unfortunately, Lord Tiresome Belovaar, in his quest for eternal life, dug many of them up.   At the top of each round per initiative, roll 1d6 . This roll determines what creature will arise from its crypt as outlined on the Risen Horrors table. Placement is at GM discretion.  

Risen Horrors

The risen creature is...
  1. ...a blood ooze.
  2. ...an Ochre zombie.
  3. ...an Ochre skeleton.
  4. ...an Ochre flesh golem.
  5. ...an Ochre shadow.
  6. ...roll again, summoning two of the creature type rolled.

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