Unconventional Damage Sources
Fall Damage
For every meter fallen, targets take 1D4 damage. Maximum of 400. Avoiding Fall Damage:- 1-3 Meters: Maneuverability check, MR 6
- 4-5 Meters: Maneuverability check, MR 12
- 7-8 Meters: Maneuverability check, MR 18
- 9-10 Meters: Maneuverability check, MR 24
- >10 Meters: Every previous level passed reduces the damage accordingly, but the target will still take damage from every meter past 10 even if entirely successful.
Impact Damage
For every 10 speed above 20, a target within a collision takes and deals bludgeoning damage based on size. For a collision in which multiple moving targets collide, damage of all targets is added up. Collision From:- Miniscule: 1
- Tiny: 1D2
- Small Target: 1D4
- Medium Target: 1D4
- Large Target: 1D6
- Huge: 1D10
- Giant: 1D20
- Colossal: 2D20
Drowning/Suffocation Damage
Lightning Strike
2d8 Lightning damageSubmersion in Lava
Fires
Explosions
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