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Frost Dragons

Frost Dragon Hatchling

Tiny dragon, any
Armor Class: 12
Hit Points: 8hp (1d12+2) 1d12+2
Speed: 15ft Fly: 30ft Swim: 15ft

STR

14 +2

DEX

10 +0

CON

14 +2

INT

8 -1

WIS

10 +0

CHA

11 +0

Saving Throws: DEX +2 1d20+2 , CON +4 1d20+4 , WIS +2 1d20+2 . CHA +2 1d20+2
Skills: Perception: +4 1d20+4 , Stealth: +2 1d20+2
Damage Immunities: Cold
Senses: BLINDSIGHT: 10'   DARKVISION: 60'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 14
Languages: Draconic, Bexi (Human)
Challenge Rating: 1/4
by mamdg

1/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +2

Actions

BITE Melee Weapon Attack: +4 1d20+4 to hit, reach 5ft., one target. Hit: 3 (1d2+2) 1d2+2 piercing damage plus 1 pt of cold damage.   COLD BREATH (Recharge 5-6): 5' cone, each creature in the cone must make a SAVING THROW CON DC:10. On a fail they take 4 (1d8) 1d8 cold damage.

Reactions

Legendary Resistance (1/long rest): when the dragon fails a saving throw, it can re-roll that save.

A four legged creature with leathery wings covered in white scales. It is 1 foot long from snout to tail tip. It has a wingspan of 2 feet.   The dragon will take 1 year to grow out of this stage.

Suggested Environments

Cold Regions

Frost Dragon Tadling

Tiny dragon, any
Armor Class: 13
Hit Points: 36hp (4d12 +12) 4d12+12
Speed: 20ft Fly: 40ft Burrow: 5ft Swim: 20ft

STR

16 +3

DEX

10 +0

CON

16 +3

INT

9 -1

WIS

11 +0

CHA

12 +1

Saving Throws: DEX: +2 1d20+2 , CON: +5 [roll;1d20+5], WIS: +2 1d20+2 , CHA: +3 1d20+3
Skills: Intimidation: +3 1d20+3 , Perception: +4 1d20+4 , Stealth: +2 1d20+2 , Survivial: +2 1d20+2
Damage Immunities: Cold
Senses: BLINDSIGHT: 10'   DARKVISION: 60'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 14
Languages: Draconic, Bexi (Human)
Challenge Rating: 1
by mamdg

1/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +2   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 1 Claw Attack   Second Wind (1/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 3 1D10+3   Use All Armor Types

Actions

BITE Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft., one target. Hit: 5 (1d4+3) 1d4+3 piercing damage plus 1 (1d2) 1d2 cold damage.   CLAW Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft., one target. Hit: 4 (1d2+3) 1d2+3 slashing damage.   COLD BREATH (Recharge 5-6): 5' cone, each creature in the cone must make a SAVING THROW CON DC:12. On a fail they take 8 (2d8) 2d8 cold damage.

Reactions

Legendary Resistance (1/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 1   Detect (1pt): The dragon rolls Perception: +4 1d20+4

A four legged creature with leathery wings covered in white scales. It is 1 1/2 feet long from snout to tail tip. It has a wingspan of 3 feet.   The dragon will take 14 years to grow out of this stage. Age: 1-15 yrs old

Suggested Environments

Cold Regions

 

Frost Dragons Polwing

Small dragon, any
Armor Class: 15
Hit Points: 70hp (7d12+28) 7d12+28
Speed: 25ft Fly: 50ft Burrow: 10ft Swim: 25ft

STR

18 +4

DEX

10 +0

CON

18 +4

INT

10 +0

WIS

12 +1

CHA

12 +1

Saving Throws: DEX +3 1d20+3 , CON +7 1d20+7 , WIS +4 1d20+4 , CHA +4 1d20+4
Skills: Intimidation: +4 1d20+4 , Perception: +6 1d20+6 , Stealth: +3 1d20+3 , Survivial: +4 1d20+4
Damage Immunities: Cold
Senses: BLINDSIGHT: 10'   DARKVISION: 60'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 16
Languages: Draconic, Bexi (Human)
Challenge Rating: 3
by mamdg

2/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +3   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 2 Claw Attack   Second Wind (1/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 6 1D10+6

Actions

BITE Melee Weapon Attack: +9 1d20+9 to hit, reach 5ft., one target. Hit: 7 (1d6+4) 1d6+4 piercing damage plus 2 (1d4) 1d4 cold damage.   CLAW Melee Weapon Attack: +9 1d20+9 to hit, reach 5ft., one target. Hit: 6 (1d4+4) 1d4+4 slashing damage.   COLD BREATH (Recharge 5-6): 10' cone, each creature in the cone must make a SAVING THROW CON DC:14. On a fail they take 12 (3d8) 3d8 cold damage.

Reactions

Legendary Resistance (2/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 1   Detect (1pt): The dragon rolls Perception: +6 1d20+6

A four legged creature with leathery wings covered in white scales. It is 4 feet long from snout to tail tip. It has a wingspan of 8 feet.   The dragon will take 15 years to grow out of this stage. Age: 15-30 yrs old

Suggested Environments

Cold Regions

Frost Dragon Wyrmling

Medium dragon, any
Armor Class: 17
Hit Points: 110hp (10d12+50) 10d12+50
Speed: 30ft Fly: 60ft Burrow: 15ft Swim: 29ft

STR

20 +5

DEX

10 +0

CON

20 +5

INT

12 +1

WIS

13 +1

CHA

14 +2

Saving Throws: DEX +4 1d20+4 , CON +9 1d20+9 , WIS +5 1d20+5 , CHA +6 1d20+6
Skills: Intimidation: +6 1d20+6 , Perception: +7 1d20+7 , Stealth: +4 1d20+4 , Survivial: +5 1d20+5
Damage Immunities: Cold
Senses: BLINDSIGHT: 10'   DARKVISION: 60'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 17
Languages: Draconic, Bexi (Human)
Challenge Rating: 7
by mamdg

1/day: GUST OF WIND 60-foot-line, Concentration up to 1 minute, A line of strong wind 10' wide and 60' long in a single chosen direction. As a bonus action, the dragon can change the direction of the wind. The wind dispurses gases/vapors, extinguishes candles, torches and similar inprotected flames. Protected flames have a 50% chance to not be extinguished. Each creature in the line must make a SAVING THROW STR DC: 16 or be pushed 15' along the line of the wind. SPD in the wind is reduced to 1/2.

2/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 20-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +4   Battle Readiness: advantage on Initiative rolls   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 2 Claw Attack   Second Wind (1/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 9 1D10+9

Actions

BITE Melee Weapon Attack: +11 1d20+11 to hit, reach 5ft., one target. Hit: 9 (1d8+5) 1d8+5 piercing damage plus 3 (1d6) 1d6 cold damage.   CLAW Melee Weapon Attack: +11 1d20+11 to hit, reach 5ft., one target. Hit: 8 (1d6+5) 1d6+5 slashing damage.   COLD BREATH (Recharge 5-6): 15' cone, each creature in the cone must make a SAVING THROW CON DC:16. On a fail they take 12 (4d8) 4d8 cold damage.

Reactions

Legendary Resistance (2/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 2   Detect (1pt): The dragon rolls Perception: +7 1d20+7   Tail Attack (1 pt) Melee Weapon Attack +11 1d20+11 to hit, reach 5ft., one target. Hit: 9 (1d8+5) 1d8+5 bludgeon damage.

A four legged creature with leathery wings covered in white scales. It is 8 feet long from snout to tail tip. It has a wingspan of 16 feet.   The dragon will take 15 years to grow out of this stage. Age: 30-45 yrs old

Suggested Environments

Cold Regions

 

Frost Dragon Youngwing

Large dragon, any
Armor Class: 19
Hit Points: 156hp (13d12+78) 13d12+78
Speed: 40ft Fly: 80ft Burrow: 20ft Swim: 40ft

STR

22 +6

DEX

10 +0

CON

22 +6

INT

12 +1

WIS

14 +2

CHA

15 +2

Saving Throws: DEX +5 1d20+5 , CON +11 1d20+11 , WIS +7 1d20+7 , CHA +7 1d20+7
Skills: Arcana: +6 1d20+6 , Intimidation: +7 1d20+7 , Investigate: +6 1d20+6 , Perception: +9 1d20+9 , Stealth: +5 1d20+5 , Survivial: +7 1d20+7
Damage Immunities: Cold
Senses: BLINDSIGHT: 30'   DARKVISION: 120'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 19
Languages: Draconic, Bexi (Human)
Challenge Rating: 11
by mamdg

SPELL DC: 14 SPELL ATTACK: +6 1d20+6   LEVEL ONE SPELL SLOTS: 3   CANTRIPS   Mage Hand: 30', 1 Minute, A spectral hand appears within range and can manipulate an object, open an unlocked door or container, stow or retrieve an object from an open container, or pour the contents of a vial. Can move the hand up to 30' but not exceeding range or it will vanish. Can carry up to 10 lbs.   Message: 120', 1 Round, The dragon can point its snout toward a creature within range and whisper a message that only the target hears and can reply to. Magical silence, 1' of stone, 1" of metal, a thin sheet of lead, or 3' of wood blocks this spell.   LEVEL ONE SPELLS   Feather Fall: REACTION, 60', 1 Minute, The dragon chooses up to 5 falling creatures within range, slowing rate of descent to 60' per round until the spell ends. If the creature lands before the spell ends, they take no damage and land on their feet, ending the spell on themself.   Glare Ice: 1st-level conjuration 60', 1 Minute, Slick ice covers the ground in a 10' square centered on a point within range, turning into difficult terrain for the duration. Each creature standing in the area must succeed on a DEX DC: 14 or fall prone. A creature entering or ending its turn in the area must also roll a DEX DC: 14 or fall prone.   Magnify Gravity: 60', 1 Round, The gravity in a 10-foot-radius sphere centered on a point the dragon can see within range increases for a moment. Each creature in the sphere must roll a CON DC: 14. On a fail, the creature takes 2d8 2d8 force damage and its speed is cut in half. On a success, the creature takes 1/2 damage and its speed is not affected. Any object not being worn or carried within the area requires a successful STR DC: 14 to pive up or move.

1/day: GUST OF WIND 60-foot-line, Concentration up to 1 minute, A line of strong wind 10' wide and 60' long in a single chosen direction. As a bonus action, the dragon can change the direction of the wind. The wind dispurses gases/vapors, extinguishes candles, torches and similar inprotected flames. Protected flames have a 50% chance to not be extinguished. Each creature in the line must make a SAVING THROW STR DC: 18 or be pushed 15' along the line of the wind. SPD in the wind is reduced to 1/2.

3/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 60-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +5   Battle Readiness: advantage on Initiative rolls   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 2 Claw Attack   Second Wind (1/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 12 1D10+12

Actions

BITE Melee Weapon Attack: +13 1d20+13 to hit, reach 5ft., one target. Hit: 12 (2d6+6) 2d6+6 piercing damage plus 4 (1d8) 1d8 cold damage.   CLAW Melee Weapon Attack: +13 1d20+13 to hit, reach 5ft., one target. Hit: 10 (1d8+6) 1d8+6 slashing damage.   COLD BREATH (Recharge 5-6): 30' cone, each creature in the cone must make a SAVING THROW CON DC:18. On a fail they take 32 (8d8) 8d8 cold damage.

Reactions

Legendary Resistance (3/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 2   Detect (1pt): The dragon rolls Perception: +9 1d20+9   Tail Attack (1 pt): Melee Weapon Attack +13 1d20+13 to hit, reach 10ft., one target. Hit: 12 (2d6+6) 2d6+6 bludgeon damage.

A four legged creature with leathery wings covered in white scales. It is 16 feet long from snout to tail tip. It has a wingspan of 32 feet.   The dragon will take 70 years to grow out of this stage. Age: 45-115 yrs old.   The dragon is now big enough to carry a rider.

Suggested Environments

Cold Regions

Frost Dragon Adult

Huge dragon, any
Armor Class: 21
Hit Points: 272hp (16d20+112) 16d20+112
Speed: 40ft Fly: 80ft Burrow: 30ft Swim: 40ft

STR

24 +7

DEX

10 +0

CON

24 +7

INT

13 +1

WIS

16 +3

CHA

16 +3

Saving Throws: DEX+6 1d20+6 , CON+13 1d20+13 , WIS +9 1d20+9 , CHA +9 1d20+9
Skills: Arcana: +7 1d20+7 , Intimidation: +9 1d20+9 , Investigate: +7 1d20+7 , Perception: +11 1d20+11 , Stealth: +6 1d20+6 , Survivial: +9 1d20+9
Damage Immunities: Cold
Senses: BLINDSIGHT: 60'   DARKVISION: 120'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 21
Languages: Draconic, Bexi (Human)
Challenge Rating: 18
by mamdg

SPELL DC: 15 SPELL ATTACK: +7 1d20+7   LEVEL ONE SPELL SLOTS: 4   LEVEL TWO SPELL SLOTS: 2   CANTRIPS   Mage Hand: 30', 1 Minute, A spectral hand appears within range and can manipulate an object, open an unlocked door or container, stow or retrieve an object from an open container, or pour the contents of a vial. Can move the hand up to 30' but not exceeding range or it will vanish. Can carry up to 10 lbs.   Message: 120', 1 Round, The dragon can point its snout toward a creature within range and whisper a message that only the target hears and can reply to. Magical silence, 1' of stone, 1" of metal, a thin sheet of lead, or 3' of wood blocks this spell.   Sapping Sting: 30', The dragon saps the vitality of one creature it can see within range. The target must make a CON DC: 15 or take 3d4 3d4 necrotic damage and fall prone.   LEVEL ONE SPELLS   Feather Fall: REACTION, 60', 1 Minute, The dragon chooses up to 5 falling creatures within range, slowing rate of descent to 60' per round until the spell ends. If the creature lands before the spell ends, they take no damage and land on their feet, ending the spell on themself.   Glare Ice: 1st-level conjuration 60', 1 Minute, Slick ice covers the ground in a 10' square centered on a point within range, turning into difficult terrain for the duration. Each creature standing in the area must succeed on a DEX DC: 15 or fall prone. A creature entering or ending its turn in the area must also roll a DEX DC: 15 or fall prone.   Magnify Gravity: 60', 1 Round, The gravity in a 10-foot-radius sphere centered on a point the dragon can see within range increases for a moment. Each creature in the sphere must roll a CON DC: 15. On a fail, the creature takes 2d8 2d8 force damage and its speed is cut in half. On a success, the creature takes 1/2 damage and its speed is not affected. Any object not being worn or carried within the area requires a successful STR DC: 15 to pive up or move.   LEVEL TWO SPELLS   Rime's Binding Ice: 30-foot-cone, A burst of cold emanates from the dragon. Each creature in the area must roll a CON DC: 15. On a fail, the creature takes 3d8 3d8 cold damage and is hindered by ice (lower body encased in ice) for 1 Minute or until it or another creature breaks the ice STR DC: 15. If the creature was prone, they are encased in ice and cannot move unless someone else breaks them free. On a success, the creature takes 1/2 damage and is not hindered by ice.

2/day: GUST OF WIND 60-foot-line, Concentration up to 1 minute, A line of strong wind 10' wide and 60' long in a single chosen direction. As a bonus action, the dragon can change the direction of the wind. The wind dispurses gases/vapors, extinguishes candles, torches and similar inprotected flames. Protected flames have a 50% chance to not be extinguished. Each creature in the line must make a SAVING THROW STR DC: 20 or be pushed 15' along the line of the wind. SPD in the wind is reduced to 1/2.

3/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 80-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +6   Battle Readiness: advantage on Initiative rolls   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 2 Claw Attack   Second Wind (2/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 15 1D10+15

Actions

BITE Melee Weapon Attack: +15 1d20+15 to hit, reach 10ft., one target. Hit: 15 (2d8+7) 2d8+7 piercing damage plus 6 (2d6) 2d6 cold damage.   CLAW Melee Weapon Attack: +15 1d20+15 to hit, reach 5ft., one target. Hit: 13 (2d6+7) 2d6+7 slashing damage.   COLD BREATH (Recharge 5-6): 60' cone, each creature in the cone must make a SAVING THROW CON DC: 20. On a fail they take 48 (12d8) 8d8 cold damage.

Reactions

Legendary Resistance (3/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 2   Detect (1pt): The dragon rolls Perception: +9 1d20+9   Tail Attack (1 pt): Melee Weapon Attack +15 1d20+15 to hit, reach 10ft., one target. Hit: 15 (2d8+7) 2d8+7 bludgeon damage.   Wing Attack (2pts): The dragon beats its wings. Each creature within 10' must roll DEX DC: 20 or take 13 (2d6+7) 2d6+7 bludgeoning damage and be knocked prone. The dragon can then fly at 1/2 is fly speed.

Lair Actions

Freezing Fog MM p.103, Jagged Ice Shards MM p.103, Opaque Wall Of Ice MMp.103   Blinding Sleet FTOD p.155, Whirling WInd FTOD p.155

A frost dragon's lair is a place of freezing temperaturesand profound solitude. Forgotten mountain holds, inaccessible chasms, and frozen caverns buried deep beneath glacial ice are typical of the places frost dragons seek to make their homes. They enjoy the mournful sound of wind and choose, or make, lairs with long, winding tunnels down which the winds can travel. A maze of tunnels and mirror-like surfaces or polished ice confound would-be thieves.

Regional Effects

Chilly Fog MM p.103, Freezing Precipitation MM p. 103, Icy Walls MM p. 103   Biting Chill FTOD p.157, Mirror Ice FTOD p.157

A four legged creature with leathery wings covered in white scales. It is 32 feet long from snout to tail tip. It has a wingspan of 64 feet.   The dragon will take 135 years to grow out of this stage. Age: 115-250 yrs old.   The dragon is now big enough to carry three riders. At about 150 years of age, an adult Frost Dragon will leave its human family and attain its own lair.

Suggested Environments

Cold Regions

 

Ancient Frost Dragon

Gargantuan dragon, any
Armor Class: 23
Hit Points: 342hp (19d20+152) 19d20+152
Speed: 40ft Fly: 80ft Burrow: 40ft Swim: 40ft

STR

26 +8

DEX

10 +0

CON

26 +8

INT

14 +2

WIS

16 +3

CHA

17 +3

Saving Throws: DEX +7 1d20+7 , CON +15 1d20+15 , WIS +10 1d20+10 , CHA +10 1d20+10
Skills: Arcana: +9 1d20+9 , Intimidation: +10 1d20+10 , Investigate: +9 1d20+9 , Perception: +12 1d20+12 , Stealth: +7 1d20+7 , Survivial: +10 1d20+10
Damage Immunities: Cold
Senses: BLINDSIGHT: 60'   DARKVISION: 120'   DRAGON SENSES: +2 on Perception   PASSIVE PERCEPTION: 22
Languages: Draconic, Bexi (Human)
Challenge Rating: 21
by mamdg

SPELL DC: 17 SPELL ATTACK: +9 1d20+9   LEVEL ONE SPELL SLOTS: 4   LEVEL TWO SPELL SLOTS: 3   LEVEL THREE SPELL SLOTS: 2   CANTRIPS   Mage Hand: 30', 1 Minute, A spectral hand appears within range and can manipulate an object, open an unlocked door or container, stow or retrieve an object from an open container, or pour the contents of a vial. Can move the hand up to 30' but not exceeding range or it will vanish. Can carry up to 10 lbs.   Message: 120', 1 Round, The dragon can point its snout toward a creature within range and whisper a message that only the target hears and can reply to. Magical silence, 1' of stone, 1" of metal, a thin sheet of lead, or 3' of wood blocks this spell.   Sapping Sting: 30', The dragon saps the vitality of one creature it can see within range. The target must make a CON DC: 15 or take 3d4 3d4 necrotic damage and fall prone.   LEVEL ONE SPELLS   Feather Fall: REACTION, 60', 1 Minute, The dragon chooses up to 5 falling creatures within range, slowing rate of descent to 60' per round until the spell ends. If the creature lands before the spell ends, they take no damage and land on their feet, ending the spell on themself.   Glare Ice: 1st-level conjuration 60', 1 Minute, Slick ice covers the ground in a 10' square centered on a point within range, turning into difficult terrain for the duration. Each creature standing in the area must succeed on a DEX DC: 15 or fall prone. A creature entering or ending its turn in the area must also roll a DEX DC: 15 or fall prone.   Magnify Gravity: 60', 1 Round, The gravity in a 10-foot-radius sphere centered on a point the dragon can see within range increases for a moment. Each creature in the sphere must roll a CON DC: 15. On a fail, the creature takes 2d8 2d8 force damage and its speed is cut in half. On a success, the creature takes 1/2 damage and its speed is not affected. Any object not being worn or carried within the area requires a successful STR DC: 15 to pive up or move.   LEVEL TWO SPELLS   Mirror Image: Self, 1 Minute, 3 illusory duplicates (AC: 10 each) appear in the dragons's space. The move with the dragon and mimic its actions while shifting positionsso it's impossible to track which one is real. The dragons is targeted by an attack it rolls a D20: If there are three duplicates it needs to roll 6 or higher for the attack to target a duplicate. If there are two duplicate, it must roll 8 or higher. With one duplicate, it must roll 11 or higher. A successful targeted hit on a duplicate destroys it. The spell will end when the last duplicate is destroyed or its durations is reached.   Rime's Binding Ice: 30-foot-cone, A burst of cold emanates from the dragon. Each creature in the area must roll a CON DC: 15. On a fail, the creature takes 3d8 3d8 cold damage and is hindered by ice (lower body encased in ice) for 1 Minute or until it or another creature breaks the ice STR DC: 15. If the creature was prone, they are encased in ice and cannot move unless someone else breaks them free. On a success, the creature takes 1/2 damage and is not hindered by ice.   LEVEL THREE SPELLS   Pulse Wave: 30-foot-cone, A cone of intense pressure that pulls or pushes (decided on casting) creatures and objects. Each creature in the area must roll CON DC: 17. On a fail, the creature takes 6d6 6d6 force damage and is either pulled or pushed 15'. On a success, the creature takes 1/2 damage and is not moved. Any object not being worn or carried is pushed or pulled 15'.

1/day: ICE STORM 300', A hail of rock-hard ice pounds to the ground in a 20-foot-radius by 40-foot-high cylinder center on a point within range. Each creature within the area makes a DEX DC: 22. On a fail, the creature takes 4d8 4d8 bludgeon damage plus 4d6 4d6 cold damage. On a success, the creature takes 1/2 damage.

2/day: GUST OF WIND 60-foot-line, Concentration up to 1 minute, A line of strong wind 10' wide and 60' long in a single chosen direction. As a bonus action, the dragon can change the direction of the wind. The wind dispurses gases/vapors, extinguishes candles, torches and similar inprotected flames. Protected flames have a 50% chance to not be extinguished. Each creature in the line must make a SAVING THROW STR DC: 22 or be pushed 15' along the line of the wind. SPD in the wind is reduced to 1/2.

3/day: FOG CLOUD 120', Concentration up to 1 hour, The dragon creates a 100-foot-radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. A moderate or greater wind (10+ mph) disperses it.


Proficiency: +7   Battle Readiness: advantage on Initiative rolls   Improved Critical: 19-20   Martial Role (Attacker): +2 all attack rolls   Multi-Attack: 1 Bite Attack and 2 Claw Attack   Second Wind (3/short or long rest): The dragon can use a BONUS action to regain HP equal to 1d10 + 18 1D10+18

Actions

BITE Melee Weapon Attack: +17 1d20+17 to hit, reach 15ft., one target. Hit: 18 (2d10+8) 2d10+8 piercing damage plus 8 (2d8) 2d8 cold damage.   CLAW Melee Weapon Attack: +17 1d20+17 to hit, reach 10ft., one target. Hit: 16 (2d8+8) 2d8+8 slashing damage.   COLD BREATH (Recharge 5-6): 90' cone, each creature in the cone must make a SAVING THROW CON DC: 22. On a fail they take 64 (16d8) 8d8 cold damage.

Reactions

Legendary Resistance (3/long rest): when the dragon fails a saving throw, it can re-roll that save.

Legendary Actions

Total Points: 3   Detect (1pt): The dragon rolls Perception: +11 1d20+11   Tail Attack (1 pt): Melee Weapon Attack +17 1d20+17 to hit, reach 15ft., one target. Hit: 18 (2d10+8) 2d10+8 bludgeon damage.   Wing Attack (2pts): The dragon beats its wings. Each creature within 10' must roll DEX DC: 22 or take 16 (2d8+8) 2d8+8 bludgeoning damage and be knocked prone. The dragon can then fly at 1/2 is fly speed.

Lair Actions

Freezing Fog MM p.103, Jagged Ice Shards MM p.103, Opaque Wall Of Ice MMp.103   Blinding Sleet FTOD p.155, Whirling WInd FTOD p.155

A frost dragon's lair is a place of freezing temperaturesand profound solitude. Forgotten mountain holds, inaccessible chasms, and frozen caverns buried deep beneath glacial ice are typical of the places frost dragons seek to make their homes. They enjoy the mournful sound of wind and choose, or make, lairs with long, winding tunnels down which the winds can travel. A maze of tunnels and mirror-like surfaces or polished ice confound would-be thieves.

Regional Effects

Chilly Fog MM p.103, Freezing Precipitation MM p. 103, Icy Walls MM p. 103   Biting Chill FTOD p.157, Mirror Ice FTOD p.157

A four legged creature with leathery wings covered in white scales. It is 64 feet long from snout to tail tip. It has a wingspan of 128 feet.   Age: 250-950 yrs old.   The dragon is now big enough to carry seven riders.

Suggested Environments

Cold Regions


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Cover image: by jw432

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