Lost in The Woods, Players guide in Paneus | World Anvil

Lost in The Woods, Players guide

Player Information

 

introduction

This game is designed to be played with a GM and 1- 4 players. It is set in a medieval fantasy world, and has a comedic and whimsical tone. You all play Goblins that have manged to become lost in an enchanted forest, though your memories of precisely how you arrived here are fuzzy. None of you can remember where you were going before you got here either, only that it was important you got there.  

How To Play

To play you will need 2 six sided dice, although you can use one and just roll it twice if you don't have two. Whenever your Goblin does something where the outcome is uncertain, roll the dice to determine whether they succeed or fail. Roll 2d6, apply any appropriate TAGS, and if the result is 8 or higher then your Goblin succeeds. If your Goblin fails the GM will decide the outcome and any consequences.  
  2d6  

Create your Goblin

To create your Goblin just follow these few simple steps. There are no stats or anything to worry about,  
  • Name: Give your Goblin a name.
  • Why are you here?: Your Goblin is running away or escaping from something, or someone. What is it?
  • What are you good at?: Give your Goblins two skills they are proficient in. These can be anything from sneaking, to telling jokes, to dancing or acrobatics. Note these two things down, they are your SKILL TAGS.
  • What do you have?: You seem to have lost many of your belongings on the way here, but you do have a few items left. Clothing appropriate to tavelling, a simple weapon, a useful piece of equipment, a trinket of sentimental value, your favourite snack.
  •    

    Goblin Traits

    This is a pool of TAGS available to the whole party. They can only be used once and then they are burned. Be inventive in their use, they can be interpreted in many ways and have been left a bit vague on purpose, to increase versatility.  
    Wild dance moves
    small and sneaky
    good at pranks
    shinies are good
    pointy end first
    don't crowd me
    easier with friends
    act with confidence
    call their bluff
       

    TAGS

    Tags are modifiers which adjust your roll in a positive or negative way. Each Tag gives either a +1 or -1 to your roll. Tags fall under four categories.
  • SKILL TAGS - These are the skills you chose during character creation. They are not burned upon use, and can be used as many times as your Goblin wants during the course of the adventure.
  • TRAIT TAGS - These are the nine Goblin traits you are given during caharcter creation. These traits can only be used once during gameplayer. Once a Goblin uses it, it becomes unavailable for anyone else to use during the game
  • ENVIRONMENTAL TAGS - These relate to the environment around your players: is it dark, is the sun very bright, is it cold, is it raining? Environmental factors which could impact what your Goblin is trying to do in a negative or positive way. They tend to be one off tags, but they can be ongoing across an encounter.
  • SITUATIONAL TAGS - These relate to circumstances that are going on around your Goblin that may impact what they are trying to do: someone is distracting them, they are under the effects of a spell, they have the right equipment for the job, someone is helping them, etc. They tend to be one off tags, but they can be ongoing across an encounter.
  • Sample Goblins

      Name: Gethren   Why are you here?: My mum wanted to marry me off to Hildra. I really don't get along with her though, so I ran awy from home to find a new Clan   What are you good at?: I have been told I am a great singer, and I'm not too bad when it comes to carpentry   What have you got?: I manged to keep hold of my dagger, that should come in handy. I never go anywhere without some good rope, and a pouch full of licorice root. I am relieved to find that the book of poetry my gran gave me is still intact, its all I have to remind me of her.     Name: Jinnx   Why are you here?: I escaped from an evil wizard who had captured me for goodness knows what evil experiments. I'm not sure where I'm going, but anywhere has to be better than there.   What are you good at?: I'm pretty good at making up stories, and have a passion for fishing   What have you got?: A flint tipped spear is such a useful tool. You need a tinder box in order to cook your fish. My pocket is always full of smoked fish strips. I still carry the small wooden whistle which my brother made for me.

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