A blue glow illuminates the atmosphere as each day begins with a rising blue sun. A yellow sun follows behind and gives chase, only to come up short every evening as the horizon gives way to radiant blue hues.

Beneath the two suns dance of color across the skies, you find a world that has run out of magic. A council now manages the small traces of magic that remain in the world. The leaders have learned a way to harness the power from great elementals and create stones from that power they can use in place of magic.

Over time, the lack of real magic has taken a toll on the lands and they are spreading out looking to find a way to cultivate their land again and restore it's vitality.

With these stones they are harnessing, technology has boomed because sources of magic are now itemized instead of harnessed by individuals. Think steampunk, but with ranges of powerful stones instead of steam.

Created by

GM Leigh @GM.Leigh

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The Masters

Within the central district of the city of Verin, known as Gol, houses the ministry and security of the continent, The Masters.

All country matters and exploration plans are decided here.

The ministry is comprised of five members...
Ved of Umbra
Bii of Levant
Graag of Kolos
Sahqo of Feyn
Sot of Silver Plains


A represenative from each country is chosen by their people to have a seat among the Masters. This person will hold their seat until death or willfully stepping down from their position. Most of the Masters are high ranking individuals from their home country.

Governmental, Ministry
Controlled Territories
Notable members
  • Ved

    Master of Umbra

  • Sahqo

    Master of Feyn

  • Graag

    Master of Kolos

  • Bii

    Master of Levant

  • Sot

    Master of Silver Plains

Associates when needed

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Article template
Outer World
Creation Date
7 Dec, 2017
Last Update
7 Feb, 2018