A blue glow illuminates the atmosphere as each day begins with a rising blue sun. A yellow sun follows behind and gives chase, only to come up short every evening as the horizon gives way to radiant blue hues.

Beneath the two suns dance of color across the skies, you find a world that has run out of magic. A council now manages the small traces of magic that remain in the world. The leaders have learned a way to harness the power from great elementals and create stones from that power they can use in place of magic.

Over time, the lack of real magic has taken a toll on the lands and they are spreading out looking to find a way to cultivate their land again and restore it's vitality.

With these stones they are harnessing, technology has boomed because sources of magic are now itemized instead of harnessed by individuals. Think steampunk, but with ranges of powerful stones instead of steam.

Created by

GM Leigh @GM.Leigh

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Goblins are a bit unique in Outer World, as they are the most magical of all creatures. Innate energy courses through their blood. Viewed as a weak, unsophisticated race that can be easily dominated by other races, goblins have all but been forgotten. They now live in small nomadic tribes scattered across the wilderness. While a few have found work as infusers, the most fortunate goblin's have found their way into a formal role of magical consult to leaders and factions.

Most goblins were more or less overlooked through the years and taken as servants for the rich. Turns out they live a long time when they aren't just killing each other.

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Article template
Outer World
Creation Date
18 Jan, 2018
Last Update
26 Jan, 2018


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18 Jan, 2018 19:58

Like the unique approach to goblins