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Outer World

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A blue glow illuminates the atmosphere as each day begins with a rising blue sun. A yellow sun follows behind and gives chase, only to come up short every evening as the horizon gives way to radiant blue hues.   Beneath the two suns dance of color across the skies, you find a world that has run out of magic. A council now manages the small traces of magic that remain in the world. The leaders have learned a way to harness the power from great elementals and create stones from that power they can use in place of magic.   Over time, the lack of real magic has taken a toll on the lands and they are spreading out looking to find a way to cultivate their land again and restore it's vitality.   With these stones they are harnessing, technology has boomed because sources of magic are now itemized instead of harnessed by individuals. Think steampunk, but with ranges of powerful stones instead of steam.

Maps

  • Outer World
  • Stronghold
  • Shimmerwind Isle

    This nation consists on one large main island, about 100 miles long and 120 miles wide. Dribbled around the outskirts of the water are many smaller islands. These smaller island to the north are the main fishing posts for the people of this nation. While the land of the north is populated, much of the southern half of the island is still uncharted. It is separated by a huge mountain range that runs straight through the middle. The landscape is vastly tropical, with varying vegetation of fruits and palms, and creatures varying from lizard-like land dwellers to aquatic beings. in the distance from the shore, the eye can see nothing but ocean, until it transitions into nothing but a blue blur at the horizon. Each morning two suns rise from the distance, as if appearing out of the blue mists beyond the horizon.