The Iron Pot Revolt
A massive military campaign had been waged over the decade prior to the "Iron Pot" Revolt between the nations of Dalair, Drin, and Iskandar. The conflict had created many fluctuating borders and the neutral territory that stood between these three established realms had served as the central battlefield. At it's finality, so many deserters and mercenaries had been left over from the conflict that even when the nations retreated to their own borders the free people of the summer lands were still being terrorized, harassed and lorded over by the invaders of their territory. Until this point in time the Freelands and the borders of the Marigold Realm had not been established and the peoples who made these lands their home had little in way of an organized government or military power to drive them out.
The central battle was centered upon the city of Tantallion and once won the "Iron Pot" rebels of the Marigold Realm were able to establish a fighting force of sympathizers to head west and north of their great city and reclaim the realm, and in doing so establishing the borders of the Freelands.
The conflict gains its name from the lack of arms and armor which the "Iron Pot" Rebels possessed and was won through ingeuinity, and what might be considered by some as "fighting dirty." The rebels knew the lands and were seeded as serfs and servants within the homes and captured fortresses of the stolen realm by their invaders. Often the "Iron Pot" Rebels would attack at night following the poisoning or weakening of their enemies and drove them to the dangerous outlands such as the Valenruun (The cursed 'Thornwilds') or the dangerous passes of the Morningstar Mountains where the denizens and creatures of the realm often delivered even more gruesome blows to their forces. They utilized camouflage, spider holes, clanging pots and pans throughout the nights to prevent their enemies earning a fair night's rest, and hit-and-run tactics against more fortified groups of invaders, shaving them of their resources until they were weakened enough to successfully overcome.
The "Iron Pot" Rebels were successful in driving out the invaders of their lands and in doing so established the borders of the Marigold Realm, creating a "Freeland" for the people of that territory.
The establishment of the Marigold Realm is a significant event in the history of Orr. Because the territory presides over the lands that have often served as the conflict zone between the greater powers of the continent of Oerth, the creation of this new realm has halted many other devastating campaigns. It has also created an area in the world where the leaders of those nations can meet upon neutral ground for treaties and a means of trading resources between them.
- Conflict Result
- The "Iron Pot" Rebels succeeding in freeing their lands.
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