The 13 pages and bookcase of Alkazar.
The myth surrounding it
The powers of the 12 pages are said to be as follows:Page 1 - Death
Page 2 - Living creature mental control
Page 3 - Disease
Page 4 - Magic nullification
Page 5 - Unluckiness
Page 6 - Knowledge
Page 7 - Gravity and space
Page 8 - Destruction
Page 9 - Control over the sea and weather
Page 10 - Changing of the physical capabilities
Page 11 - Transmutation
Page 12 - Teleportation
Page 13 - The page, he had materials to make. However, the truth of the matter is that the pages have double-sided powers.
- Page 1 - holds the power of Life and Death. (requires con. save)
- Page 2 - holds the power of controlling the mental and emotional state of creatures and people. (requires char. save)
- Page 3 - holds the power of disease and their cures, all sicknesses can be cured and new diseases can be made. (requires con. save)
- Page 4 - holds the power of magic weave and the ability to remove it in a certain range or to amplify it. (requires wis. save)
- Page 5 - holds the power of manipulating chances, the probability of you getting what you want or having disaster strike you again and again. (requires char. save)
- Page 6 - holds the power of prophecy and unlimited knowledge of the known, and unknown, world. (requires wis. save)
- Page 7 - holds the power to manipulate the gravity of an object and bind gravaty effects to items or places. (requires dex. save)
- Page 8 - holds the power of changing the form of any physical, unliving thing or region, or to destroy it (in a non-mater destruction way) (requires str. save)
- Page 9 - holds the power to manipulate the seas, water bodies, and air in any region. (requires dex. save)
- Page 10 - holds the power to temporarily or irreversibly change the power, and physical capabilities of any living creature. (requires str. save)
- Page 11 - holds the power to change the chemical compound of any material, or to create new types of materials with different physical properties. (requires int. save)
- Page 12 - holds the power to tie together any 2 places together making portals to anywhere, one might wish. (requires int. save)
- Page 13 - holds the power to remove the memory of any god or goddess from all minds and any text that has it, or to import mew memories of a new god or goddess. (requires 3 randomly selected saves)
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