Lorrasha Geographic Location in Orchard | World Anvil
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Lorrasha

Home to one of the oldest human cultures, "The Swarma" having called this place their home since long before the First Emperor, and long before the foundation of Queen's Gate

Geography

Location:

North of both Silverpine and the Mag-Trim. The Silverpine forest grows thin and the trees wither till they give way to the deeper marsh lands. The Silver Mountains of Mag-trim slowly give way to rolling hills in between Lorrasha and Richland and Kerrin Venti along its western border.

Topographic:

The Terrain of Lorrasha is rather flat however in some places the swamp swells the ground causing it to sink into the earth a bit. The ground is constantly wet, Legionari stationed in the province's “Wet country” say that you could use your boots as buckets for all the water the leaks into them. The plants that die and fall into the water are not vary often eaten by any of the animals that live in the province, so they slip beneath the water and decompose, leave the soil a blackish gray. The soil itself is a mix of clay, peat and dead plant matter. Some part of the swamp have been taken over by large puddles that the locals call “Sleeping Bogs” Where an unaware traveler miss stepped off the path and sunk right into the soil, the moist soil parting slowing sucking them underneath slowly, or quickly depending on how hard they struggle. The Locals of Lorrasha claim that “Bog Boys” live in these holes in the ground and wait for people to step into one so that they can be eaten alive.

Fauna & Flora

Flora:

The whole of Lorrasha is a wash in differing shades of, green, brown, black and gray. The plants of the province often being poisonous or having some medical or Alchemical effect to them. The animals life that lives here either has developed an extreme way to filter out this toxins from the plants or just have a high enough resistance that they do not notice the poisons in the plants. There is over twenty known types of grass that lives in the Great Swamp, and over fifty two mosses that call the place home, other then the sixty differing fungus that live in the swamps under brush or on other plants or animals the types of plants are not that diverse.

Fauna:

Birds and Fish are the most numerous animals that call this region home, however Alligators are a common sight here, some growing to outrageous sizes. Ducks and other water foal are often hunted or raised as livestock as most other livestock would sink into the swamp or fall to illness. Fish live in massive numbers and whenever the water level raises in some parts of the region there is massive spawns of fish. There are said to be Goblins, Orcs and other creatures that call the deep or more dangerous parts of the swamp home. The locals have a legion of a giant that laid down in the deepest part of the swamp, he was one hundred and sixty feet tall, his head and face a mask of tendrils and tentacles. He has slept sense the time of the Eastern empire first formed but the Locals still tell the tale as if he is going to wake up at any moment. There are also stories of similar smaller looking humanoids mating with Human or elves and the children born having terrifying fishy features.

Natural Resources

Lumber:

The great gnarled trees that reach towards the sky or the pores wood that sucks up the water from the surrounding soil and lets it pool in it's hollow trunk.

Ore:

There are only mines and quarries along the northern and south-eastern parts of the region, where the foot hills cause the swamp land to give way to their dry

Aquatic:

Off the Coast of Lorrasha is rich in fish and other sea life, the coastal cities survive off of the ocean and the few dry land farm.

Swamp Land Ingredients:

From the sixty different types of fungus to the twenty types of grass that sixteen have some sort of use besides fodder for animals.
Alternative Name(s)
The Bog-Mire, The Army Eater, The Great Swamp
Type
Wetland / Swamp
Owning Organization

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