Inhabitants of the tropical isles littering the East of the continent. Almost everyone in the Feral Isles is a Lega, one of the beast-like people with fur and claws. They Feral Isles are relatively blessed with fewer hardships than other peoples of Orbido who face the threats of Giant Forests monsters invasions, making them an attractive territory for colonisation in the earliest days of the Orbidian people. Feralese settlers have a tribal structure. Villages are scattered in the territories, council of Elders rule over the decisions, hunting-gathering is a part of life. Feralese tribes are easily aroused in conflict over family matters, duty of honor, and claim of resources. Their relations with the Demon empire to the West are complicated. The Empire tried to colonize some tribes through force, while other tribes exchanged goods and captured prisonners with the Demons for technological exchanges. The absence of a coalition until the rise of the Feral King dynasties in 450 made external affairs chaotic.
Ouka. Nipa. Gamina. Leleloa. Filo.
Paoungo. Mokati. Ngoayay.
Moyape. Ondo. Zigi. Dedongo.
Shared customary codes and values
Traditions and family are the most important things in the world. One must respect the elders and the voice of the spirits.
Average technological level
Late-medieval technological levels.
Common Customs, traditions and rituals
Many traditionnal dances and rituals to earn spirit's trust and repel evil thought.
Eating hard fruits (coconuts) is considered dirty and dangerous.
Common Myths and Legends
The First Beasts and the Evil Tree.
The Feral Royalty. The Pure Council of Elders. The Purple Rocks Tribe. The New Warriors tribe. The Knife-Faces tribe. The Merry Greens tribe.
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