Far-Reaching Bolt Spell in Orbido | World Anvil
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Far-Reaching Bolt

An intricate use of thunder to strike at very distant enemies. The electric arc produced by the user needs to travel over long distance while maintaining its power. AS such, only trained mages using sniper position can manage to focus and eliminate their marks without trouble. It is almost useless in close quarters howeve, because the bolt is very difficult to aim in proximity to the target. Basically, From the first 25m on, the bolt could curve anywhere.   This attack can be coupled with the artillery equipement from a Mobile Magic Tower (MMT) to target specific objectives over far distances. This spell is more taxing the farther the target, and improving the penetrative power requires even more input of mana. It cannot be used reliably against protected targets, so most mages use it to eliminate low-ranking soldiers from the sides of a squadron. However, some experts manage to tally kills after kills even against strong opponents.

Effect

A very powerful thunderbolt escapes from the user's main hand and can be directed over long distances.

Side/Secondary Effects

Very taxing for the user's stamina, risk of friendly fire or misfire that harms the user.

Manifestation

Smells like a storm and an animal's sweat when near the bolt.

Source

The user's own prowess in mana and their affinity to the thunder aspect of magic are required to master this attack.
Material Components
A physical body not covered in insulated material.   Conductive materials such as rods and MMT side cannons can help aim and focus the strike.
Gestures & Ritual
Aiming for the sky is recommended to avoid being randomly hit by the hazardous launch of the thunderbolt.   The electric signal must pass through the body and exit through a forced opening. So injuring one's hand where they want the bolt to come out of is necessary to maximise the effect.
Related Element
Thunder element.
Effect Duration
The effect is immediate, frying the point of impact according to the amount of mana expended.
Effect Casting Time
The casting depends on the target's distance and the power required to pierce its defenses. As such, the timing varies greatly.
Range
From 50m to almost 2 kilometers.
Level
A good layman in the arts of thunder magic is required, and a weath of experience and target practice to prove a reliable sniper.

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