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Onnin

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The world of Jukorus is vast in culture and variant in design. filled with travelling tails of monsters, gods and places only dreamt up in stories of wonder and majesty, or tails to scare children into sleep by cynical grandparents. The world takes the stories and religions of old lost to our own world and places it into a D&D setting, with every continent being a glimpse of an old culture of our own world and the old gods that went with it. The world is vast and still being explored and understood in not just this world has to offer but the multiverses surrounding it. This story takes place within the lands of Valor, a continent based on the question, what happened post Ragnarock, a continent split in two with Valencia the southern portion of the map being home currently to the elves of the fey. Onnin the northern section of Valor is home currently to the dwarves & Giants of Valor. Valor is a Norse and Celtic influenced continent and is home too many Gods and cultures, old and new. with Yggdrasil watching over it, its vines and roots wrap around it protecting its inhabitants but only to be seen by the gods or the worthy. Onnin is split into six giant kingdoms ruled by Jarl’s for each kingdom provence.

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