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Sohoi

Rejikstan, the land of the wandering lost, has changed the humans that live within it. The desert country is considered by most humans to be uninhabitable, that is unless you’re one of the Sohoi. This subspecies of humans has mastered the sands and unrelenting heat that Rejikstan and the Malicious Expanse possesses. Many of the Sohoi live within settlements, with the elite doing battle amongst the dunes and canyons. There are collections of nomads that walk the desert endlessly, roaming from one waterhole to another, often with great beasts of burden. The nomadic Sohoi often have the best wares, but are often accompanied by the highest prices.   Sohoi are typically shorter and more petite in build when compared alongside other humans. This development in their evolution has seen a decrease in resource consumption and grants a sizable advantage in combat. Sohoi are often olive skinned or darker with dark facial traits such as brown eyes and hair.  

We are peaceful people, kind in nature and giving in the time of need. However, make no mistake, for even our angels are scared of our demons in the time of arms.

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Naming Traditions

Sohoi often stick to very similar naming traditions, below are some of the most common names.

Feminine Names

Ahlaam, Najaat, Thanaa, Radwa, Yaasmeen.

Male Names

Fahd, Haarith, Misfar, Taahir, Rajab.

Family Names

Al-Fawaz, Kader, Mansur, Salahuddin, Zabu.  

History

Humans are far spread throughout the world with at least a community present in most, if not all countries. It is unclear as to when the Sohoi subrace first came into existence. Folklore often tells of them being created by a deity to wander the deserts, but there is no solid proof. Scientists and historians agree the Sohoi came about only a few centuries after the beginning of human existence due to a group of nomad survivors travelling to the unforgiving deserts of the world.  

Culture

All Sohoi follow a code of honour that they are taught as a child. The code tells of how one must survive when in the wastes and teaches the rules of engagement in a fight; not to strike first but not to be hit. The full code of honour Sohoi follow is variable from family to family, person to person, but for the most part it comes from the teachings of Vengeance, Glory and Union, teachings made from a famous tablet, Al-Khart’s Tome, that stands in the sands of the Malicious Expanse.   If at any stage the code of honour is broken by a Sohoi and they look to repent for their wrong doings they travel to the Al-Khart’s Tome, pour their blood over the tablet and drink from the Oasis of Al-Khart. It is common place to have a small replica tablet placed by the Sohoi’s bedside, to ask for forgiveness for any minor sins, and is often accompanied by a small bowl of warm water and soap made from goat fat.  

Slavery

Main article: Slavery
  The ownership of sentient humanoids was once common place amongst the humans, Sohoi in particular, but in recent times there has been a decline in slavery as people fight for equal rights. Many of the Sohoi who are true to their ancestors believe that slavery is the way forward and will be the base of a powerful nation, but often these opinions are hidden behind closed doors. Slavery is still common place in Rejikstan where orcs that work the mines are technically owned, but are left free to live how they wish within the boundaries of the mines.   Sohoi are however not a hive mind, they are each individual beings and have their own beliefs of what is right and wrong. Those with more experience of the outside world from their communities or an ancestry line of great explorers are often more prone to going against tradition or certain beliefs typical of a Sohoi, such as slavery.   Margola has made slavery illegal, creating a sense of unification amongst the nation’s population of human subraces, inclusive of the Sohoi.  

Common Dress Code

Common dress for the Sohoi ranges from plain flowing robes to loose tunics. Headwear is often a turban, hijab or headdress that is often a single colour. The robes and tunics allow for air to move through the clothing keeping the wearer cool, whilst protecting their skin from the harsh sun, Yxen.   Often the headdress colour indicates the stance the person has in a selected community, with more exotic oranges and yellows being withheld for nobles and royalty.   Footwear usually consists of either a sandal that consists of straps which embrace the calf muscle, or a piece of durable cloth wrapped around the foot.  

Warrior Dress Code

Sohois often favour light armour that gives them great manoeuvrability and keeps their loading light which prevents them from overheating, especially during the summer years.   Armour smiths are more often females who sew the armour together, taking plates premade from the dwarven shipments the country receives. The most common, and when expertly done most concealed, form of armour is the reinforced tunic, a tunic with thick cords woven into the material and belted around the waist.   Other than this, warriors are also known to equip quilted cloth armour, perfect to counter ranged attacks and potentially catch the ammunition without breaking it. Quilted cloth is much like padded armour; however, it has layers internally that are designed to catch projectiles whole before hitting the wearer.   Further armours used by typical Sohoi warriors include hide shirts and leather armour, but rarely if the battle takes place in the cold breeze of the night or in the winter years, they also equip an armoured coat. It limits movement more than the other armours, but it trades warmth and enhanced armour projection in exchange.  

Weapons of the Sohoi

Sohoi warriors who don’t dabble into the art of magic or turn to ranged weaponry often have a very particular interest in the weaponry they wield. The signature weapon of the Sohoi is a bladed polearm, a powerful reach weapon with a blade on the end of a pole. Often the glaive is the Sohoi’s choice due to its versatility, but alternatives such as the naginata and guandao are often used in place.   The polearm weaponry allows for impressive displays of martial prowess, dancing around and controlling the flicks, twists and spins of a polearm takes many years of practice. The display the Sohoi put on in combat is not just for intimidation tactics however, the increased movement makes them a harder target for both melee and ranged attacks.   Other non-reach melee weapons the Sohoi use include but are not limited to: Sickle, Gladius, Kukri, Ranseur.   The Sohoi are considered masters of martial combat, but it is not the only route to win a fight. Sometimes when an ambush is needed, they lay in wait with bows and crossbows ready to strike. The Sohoi generally favour a mechanical crossbow given to them as part of the trade deal with the Dwarves. The device consists of an ordinary crossbow with a crank shaft and a magazine that allows the wielder to rapidly reload and fire the weapon. It is possible to attach the mechanical crossbow to a small mobile tripod, ultimately turning it into an ancient minigun.   However, sticking with tradition, most Sohoi prefer to arm themselves with concealable thrown items such as the Kunai or the Shuriken. The ability to hide these handheld thrown weapons in the many layers of clothing they wear makes the Sohoi remarkable assassins.  

Sohoi and Magic

Magic is used commonly by races all over the world and each race has different beliefs about the use of magic. The Sohoi as a race are taught that magic is for the few who are favoured by the gods. Magic isn't widely spread amongst the Sohoi, but the few who have the ability to wield such powers are often sought after for their abilities. Some communities in the Sohoi race are scared of magic, believing that it is the work of demons and devils, this in turn leads to large bounties being put on people for what many other races would consider a laughable reason.   The Sohoi who use their magic for destruction are often put into military rankings rather than being punished as they're aware that without magic many battles would be lost. This is especially true in Rejikstan as the desert military forces need the ability to traverse The Wandering Wastes to join up with war efforts all over the country.  

Technology

Sohoi are one of the best technologically endorsed races in the world, but this isn’t due to their intelligence. After Rejikstan made a deal with Artalia, known as the The Mineral Prime Accord, the dwarves supply the Sohoi with their technology and the instructions to use said technology.  

Language

Originally the Sohoi spoke a version of common known as Sohein, although it is still in use today the language isn’t as widely spread as it once was. Instead the standard international version of common is practiced more due to its versatility amongst other races.  

Religion

Sohoi, whilst not forced to be religious at any point in their lives, worship a variety of deities. The most common deity that is worshipped in Rejikstan by the Sohoi is Asmodeus, ‘The King of Hell’. However, in recent times the shift of deities and beliefs has led to a rise in the popularity of Desna, the god of fate, freedom and revolution.   Other worshipped deities by the Sohoi include Abadar, Nethys, Calistria and Norgorber.


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