Meow wow- Nightmare
Do not be fooled by their sausage-shaped form; for these feline-canine beasts are less pleasant than one might assume. It deploys a variety of charging attacks to utilise its sharp horn. Their blood red eyes should be more than enough warning to not pet these Dream eater mongrels. Bes thing to do is start a pyre, and they'll be quaking.
Basic Information
Anatomy
plump creatures that resemble a cross between a cat and a dog. It has a pointed horn at the top of its head, and its round eyes stare right into your soul. It has a dog-like muzzle, spots on its side, and pointy ears. There is a small ring of color on its legs, separating its legs from its paws.
Additional Information
Domestication
Sadly; no. you'll need to make a spirit version if you want a dog? cat? cattog? canfeline? doggat? Whatever.
Average Intelligence
Animalistic, but somewhat smarter than a dog.
Perception and Sensory Capabilities
darkvision 60ft, keen hearing and smell
Tiny Fey beast; Lawful evil
AC: 12, MOV: 40ft, HP: 10 (3D4+2)
STR 13, DEX 15, CON 12, INT 4, WIS 12, CHR: 6
Proficiencies: Perception +3, Stealth+4
Challenge: 1/8 (25xp)
AC: 12, MOV: 40ft, HP: 10 (3D4+2)
STR 13, DEX 15, CON 12, INT 4, WIS 12, CHR: 6
Proficiencies: Perception +3, Stealth+4
Challenge: 1/8 (25xp)
Features:
Damage resistances: darkness, bludgeoning
Damage vulnerabilities: Fire, radiant Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Fire fear: if fire is present; the creature has disadvantage on Ability Checks and Attack rolls while the fire is within line of sight. The creature can’t willingly move closer to the fire. This is treated as being under the 'frightened' condition.
Attacks:
Horn charge. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. If the Meow wow moved 20ft or more in a straight line before making this attack, the attack deals 1D6 additional bludgeoning damage
Damage resistances: darkness, bludgeoning
Damage vulnerabilities: Fire, radiant Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Fire fear: if fire is present; the creature has disadvantage on Ability Checks and Attack rolls while the fire is within line of sight. The creature can’t willingly move closer to the fire. This is treated as being under the 'frightened' condition.
Genetic Ancestor(s)
Average Height
0.5-1.5ft
Average Weight
40lbs
Average Physique
They're quick despite their body shape, and they can throw what they have around fairly well.
Body Tint, Colouring and Marking
The top half of its body is black, and the bottom is pink. It has white bands wrapping around its legs with black paws, and the Nightmare Emblem is located on its chest. The spots are purple in color, as are the tips of its ears. It has red round pupils and a mint green tongue, as well as white muzzle and pale blue horn on its forehead. And lastly possesses a white tail and a black nose.
Geographic Distribution
Horn charge. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. If the Meow wow moved 20ft or more in a straight line before making this attack, the attack deals 1D6 additional bludgeoning damage
1d4 copper pieces (75%), Rampant figment (25%), Vibrant figment (15%)
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