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Old Whim

631 After Fall

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Whim is a world of turmoil, secrecy, and beauty.   Although Hibernistad, the first Empire of Man is long gone, new kingdoms have risen and stand proud, monuments to humanity's limitless resourcefulness- and stubbornness. Ivarwund is a quagmire of factions big and small, each vying for power, knowledge and influence over one another. The powers farther afield watch the central territory in the ruins of the old Empire.   The far continent of Tsiaj, long the seat of the aloof high elves is being colonised by the gnomes of Jibber, who lost their own homeland in tragedy.   The militaristic Knights Who Rule bring order to the Southern Dwarves of Bakhaz- and a new agenda.   Rumours abound that the Elfmother, Queen of the wood elves and the oldest mortal in Whim has gone senile, and nears death.   In the west, a charismatic leader has united the halfling baronies. The survivors of the Jibber Tragedy flee across Ivarwund, seeking new homes far away from the smoking ruins of their homeland. Further north, the mysterious Red Lord consolidates his power.   Among the chaos, travellers from far-off lands bring whispers of a cruel emperor building a great and terrible machine, of a wizard who died and returned untouched by undeath and of a great and terrible beast the size of a city.   In Whim, it's best to focus on one crisis at a time.

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