You see those lines over there, don't touch them unless you wish to get a sudden heart attack
the further you get from the epicenter of the Wastes the less chaotic the land becomes, and at the edge lie The Fringes. considered to be the only hospitable part of The Wastes Containing four cities and the biggest mountain range in Malkuth.
There are some villages in the area, although the taxes are way lower in those parts living in them is harsh, as logic usually works for the worse for no reason and some of the aberrations of chaos like to reside in places near human life, for example, the Strigoy and the horrid Bauba.
The Fringes are big as a small country having a lot of different environments. From mountains to swamps to grass plains to forests and deserts.
Flora & Fauna
- Most known for being the symbol of The Red Rangers. Crows are the only normal animal that lives and flourishes in The Wastes. Many wizards and researchers are dumbfounded by the innate ability of crows to sense anomalies before and as they occur, because of that useful nature many rangers take crows with them when they set out into the wastes.
- The most common and problematic aberration of the wastes, appearing all over it. Strigoys are very bulky tall humanoid creatures with red skin that look half-bat half-human. Some of them hold the intellect to be spell casters and create organized cults of strigoys that are hunted down by The Rangers. They are made when a human is exposed to too much to the radiating chaos from the rifts that tend to open up in the wastes they slowly lose their body and mind and become nothing more than rabid animals that slowly kidnap more and more humans to rifts to turn them into what they are.
- Feared by sailors for the ferocity and their aggression, the screech of a Cyclops Urchin is nothing to sneeze at when fairing the sea. Urchins have many sharp long needles covering their body and one big eye that moves around angrily, they're size can range from two meters to the ridiculous size, in the example of the underwater city Ur-Chain residing in a dead one. Although by their chaotic nature and look, you would think they originated in the Wastes, yet, they were in The Calm Sea before the cataclysmic even which created the Wastes. The venom of their needles is known to be magical in nature causing people to forget, remember and know stuff they shouldn't. Because of that, the wizards tried to find a way to control it as amnestic or as a font of knowledge. That sadly resulted in the birth of the highly addicting drug The Urchin's Kiss
- Remnants of war, Flesh Mounds are made of the corpses of the unwilling enemies of Lich Towers
. A constant stream of eyes flesh and mouths that swirl around each other, Flesh Mounds are known to be aggressive toward anything that moves, always looking to eat to sate their infinite hunger. All of the mounds in the Wastes are known to be near Whitemane where the battles that they were used were taken.
- Called like that because of their legs being so long that they make cross when they run. Crossers have the lower body of a horse and the top of a human attached in the middle in a weird ninety degrees angle, the only feature on their head is a big eye. known to travel in herds and only attack when being threatened or when they see a horse, as they mistake it as one of their kind trying to challenge their territory.
- Although looking like a dog from a distance, every Ranger knows that no dog can live in the Wastes. Pseudo-Dogs, as the name implies, may look like a dog but they are furless and they have faces protrude beneath the belly, with their body having the shocking ability of opening up to release spined tentacles to catch and hold a pray still. The most notable feature is their head, with its flesh being so weak it almost looks like liquid with big eyes always twitching and angry. Pseudo-Dogs do travel in packs and tend to tear their prey apart limb from limb with their powerful jaws and tentacles
- Known for their horrid shriek, a Banshee arrival is announced by flocks of crows flying around. A Banshee looks humanoid in shape but has a crow skull as its head hiding a decomposing human one in it, covered by a black cloak hiding their weird features. The hands of a Banshee are three black long sharp fingers. Banshees are known to attack only if disturbed at their nests, protecting their young. A Banshee can't really do much more than shrieking but it sure is enough in most cases causing people to slowly lose their mind as each shriek takes away from their sanity.
- The mechanical force of Lich Towers. The Corpse Collectors only objective is to go around looking for fresh material, alive or dead, to impale on their backs and bring back to Lich Towers to join their great undead force. Also noteworthy the golems can fend off opponents very well using they're paralyzing breath and many sharp instruments.
- Also known as Child Eaters, Baubas are terrifying creatures that stalk the villages at the fringes. A Bauba is a terrifying sight, a very tall pale thin woman with another head with two hands and two legs coming from its chest. Baubas hands are extremely long, ending in sharp fingers. It isn't known why they specifically only eat children but they are efficient in hiding being able to fold their bodies to fit tight spaces like under beds or in closets.
- Unlike most of the plants in The Fringes, Hanger Trees are carnivorous. They get their namesake from having long nooses hidden in the ground, waiting for prey to step in them, and then they pull them up upside down and slowly suck nutrients out of them. Hanger Trees despite sounding terrifying aren't really dangerous to humans, they may make you fall but they can't lift you up because of the weight.
- Although grass wouldn't be unique anywhere else, The Wastes contain no grass but in The Fringes. Surprisingly as well the grass didn't change at all by the chaos effects.
There aren't anymore unique plants that are noteworthy in The Fringes.
- The horrid necromancer city, the home to the arch-lich Sigman
and his followers. The city as the name implies is filled with many tall mechanical towers spiking over the green fog, with many gears and lightning going in the machinery. Currently, at all-out war with the dwarf cities Iron Peak and Karazak, Lich Towers looks to advance their technology and troops at any given moment. Having their own rangers The Draculers
they are well known to compete with The Red Rangers and fight them.
Iron Peak & Karakazar
- The only two dwarven cities, only recently uniting to fight Lich Towers after they resided near them and with a warlike attitude insulted them. While during The First War they were natural, they do look to join Gwind to defeat Lich Towers and Antek, only issues are political messes and agreements never letting an alliance to be born.
- The only city Gwind has in the Wastes, the formal post of The Red Rangers. Most of its trade goes through the sea as transporting cargo in The Wastes is far more dangerous on land than in the sea. The city itself has a big issue of many renegade wizards residing there from the time of The First War
- The only Forest in The Fringes, also called The Wailing Forest by the Rangers, because of the inordinate amount of Banshees that live and breed there. The forest itself is huge and only grows in size since The Cataclysm. Many rangers think they should burn it as it just contains horrors that breed and is getting closer to civilization, but Whitemane opposes the idea as the woods are important to them. It is also rumored that The Banshee queen is hiding somewhere in there.
- The biggest mountain range in Malkuth. The name comes from the mountain range blocking completely any passage between the south and north, which causes issues for those wishing to go between them. It also contains the two dwarven cities and Lich Towers. The Wall creates a choke point giving easy passage only from the middle point where Fort Kirin is built at
Although having far fewer Anomalies then in the deeper part of The Wastes, The Fringes still have a mediocre chance to cause an anomaly to appear. It has a big amount of them spread out, for example, White Lines And Locked Spaces which are quite dangerous on their own.
Luckily for whoever lives in The Fringes, a Red Storm can't reach them as they are far enough for its force to dissipate. Although the Glowing orange lines in the sky that usually signal a Red Storm are still visible.
- If you have been wondering The Red Rangers currently have eight outposts spread out in there for when they travel it
- The Calm Sea is considered to be a horrible place financially, as the only living creature in it is Cyclops Urchins, making most stuff in it invaluable
- Yes it may be called The Wastes but it's only a reference to how most of it is inhospitable, it actually has many forests and green hills as well as deserts and mountains