Wild Wardens Organization in Odeon | World Anvil
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Wild Wardens

A group of rangers that will kill the monsters so you don't have to.

Structure

Journeyman (Rank 1)

Prerequisites: Renown 1. Character Level 1.

Perks: Reliable contacts within the guild. Access to Expeditious Strip and the The Prized Hall.

 

Watcher (Rank 2)

Prerequisites: Renown 3. Character Level 4.

Perks: Ability to call in favor once per month. Access to Stalking Surplus, Unsullied Hide, Spicy Victual, Sheltered Stables.

 

Guardian (Rank 3)

Prerequisites: Renown 10. Character Level 8.

Perks: Request backup for a dangerous mission. Gain a follower. Access to Hunter Hardware, Powder Keg, Ranged Rivals, and Savvy Surveyor.

 

Pathfinder (Rank 4)

Prerequisites: Renown 25. Character Level 12.

Perks: May take custody of a rare or epic quality magic item. Assign special missions to members of lower rank. Access to Pragmatic Vine and Extraordinary Aide.

Role: Assist the Prominentor with the operation as well as fill in as Prominentor in their absence. Will be expected to lead the guild in time of war.

 

Prominentor (Rank 5)

Prerequisites: Renown 50. Character Level 16.

Perks: Call upon the might of the guild for battle. May take custody of an epic or legendary quality magic item. Access to Ruqaarrk.

Role: Prominentor's are heads of the inner workings of the guild as a whole. They are responsible for maintaining and managing their particular branch of the organization. This includes ensuring that the amount of members does not dwindle, up-keeping the Guildhall they inhabit, maintaining relations with other factions and nations, as well as punishing those in the guild who have done some wrongs, among a variety of other things.

Public Agenda

A Ranger Guild that exists to protect and maintain the wilds surrounding the communities of Perfectus Nation and the Dhorgan Peaks. In addition, they may be recruited to discreetly scout information along the borders, or anywhere else that is required on behalf of the Dominion of Man.

History

The Crowning Hammers struggled to have enough manpower to fight the invading forces into their territory while still keeping the settlements safe from wandering monsters. A Dwarf named Horeck Drabstone took it upon himself to put his ranger skills to use and gather anyone with adequate wilderness skills to join under his command to keep the people safe. It was then that the Wild Wardens was founded. He spent many years traveling to each settlement throughout the Dhorgan Peaks setting up ranger patrols to watch over each community. Feeling confident that his homeland was well protected he then branched the organization out into the Human dominated lands of the Perfectus Nation. The humans struggled worse than the dwarves for they had enemies on all sides as well as a higher population of roaming monsters. The Wild Wardens continue to grow with new branches popping up where the demand is needed, especially since starting to accept military contracts.

Territories

Foreign Relations

They work closely with the Spruce Haven Conclave as their patrolled territories tend to overlap. Usually, the two organizations work together to maintain a peaceful border to settlements and control forestry. However, there have been many times in the past where both organizations have disagreed on how to handle situations, which nearly resulting in conflict.   They have recently started to perform contract work on behalf of the Dominion of Man.

We'll keep watch to keep you safe.

Founding Date
36 AO, Year 2401
Type
Guild, Professional
Government System
Oligarchy
Economic System
Command/Planned economy
Currency
Most transactions within the guild are free, however, a member is limited by their monthly allowance based upon their rank.
Legislative Body
Horeck Drabstone
Judicial Body
Those of the Prominentor rank is to carry out the laws within the organization to their particular branch.
Location
Controlled Territories
Neighboring Nations

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