Wild Wardens
Structure
Journeyman (Rank 1)
Prerequisites: Renown 1. Character Level 1.
Perks: Reliable contacts within the guild. Access to Expeditious Strip and the The Prized Hall.
Watcher (Rank 2)
Prerequisites: Renown 3. Character Level 4.
Perks: Ability to call in favor once per month. Access to Stalking Surplus, Unsullied Hide, Spicy Victual, Sheltered Stables.
Guardian (Rank 3)
Prerequisites: Renown 10. Character Level 8.
Perks: Request backup for a dangerous mission. Gain a follower. Access to Hunter Hardware, Powder Keg, Ranged Rivals, and Savvy Surveyor.
Pathfinder (Rank 4)
Prerequisites: Renown 25. Character Level 12.
Perks: May take custody of a rare or epic quality magic item. Assign special missions to members of lower rank. Access to Pragmatic Vine and Extraordinary Aide.
Role: Assist the Prominentor with the operation as well as fill in as Prominentor in their absence. Will be expected to lead the guild in time of war.
Prominentor (Rank 5)
Prerequisites: Renown 50. Character Level 16.
Perks: Call upon the might of the guild for battle. May take custody of an epic or legendary quality magic item. Access to Ruqaarrk.
Role: Prominentor's are heads of the inner workings of the guild as a whole. They are responsible for maintaining and managing their particular branch of the organization. This includes ensuring that the amount of members does not dwindle, up-keeping the Guildhall they inhabit, maintaining relations with other factions and nations, as well as punishing those in the guild who have done some wrongs, among a variety of other things.
Public Agenda
History
Territories
Foreign Relations
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