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Nokdramos

Nokdramos was the most powerful forest spirit from the Foresta di Erendrel. It was Lumineth brother until he was tricked into protecting the map in the Cave of Oblivion, where he became possessed by a demon of Khorne named Sek'gro'roth   "As you approach the creature, a smell of burnt flesh and ashes fills your nose and lungs. A deep growling fills the cave as a big, bulky shadow of what once looked like a bear slowly stands up. His thick fur has fallen in patches together with the skin, leaving the muscles exposed. Its body is swollen and mutated unnaturally, making its animal shape almost irrecognisable. The paws are big as a grown man torso, ending with sharp claws capable of tearing through centimetres of steel. Along its massive back, the skin is burnt to charcoal and falls into pieces, to be immediately substituted by fresh meat which then burns again. The gaps which are momentarily formed leave space for a fiery light to come out. Dark smoke comes out from holes in its body, from its mouth and its ears. The jaw is dislocated and swollen, filled with teeth as big as your hands. Down its throat, tounges of flames can be seen, as if the door to a dwarven furnace had been forgotten open. It raises its head and you freeze as you meet its yellow eyes. A wave of dark, furious rage swallows all of you as you feel, in the time span of a second, centuries of feelings of betrayal, rage and revenge (wisdom saving throw DC 13 or Frightened). As you divert your eyes from the creature, you realise that there is no sanity left in this spirit. What once had been, it is not now anymore, replaced by something dark and angry, something which just wants to see the destruction, ruin and flames."   ________________________________________________________________________   HP: 220 AC: 15   Saving Throws Dex +4, Con +9, Wis +4, Cha +8 Skills Perception +8, Stealth +4 Damage Immunities: fire, psichic Condition immunities: frightened Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18   Magic Resistance. The sire has advantage on saving throws against spells and other magical effects.   Weak spot: Nokdramos has resistance against non magical attacks unless the hit roll is 20 or more.   Multiattack: Nokdramos makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage. Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.   Fire Breath (Recharge 5–6). Nokdramos exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.   Legendary actions (3) Imp summoning: Nokdramos can summon 3 fire imps https://www.5esrd.com/database/creature/devil-fire-imp/ to fight with him.   Reign of Skulls and Blood: Once per battle. Sek'gro'roth tries to Tarek into a pocked dimension inside Nokdromas to challenge it to a duel. Tarek makes a wisdom saving throw of DC 18. If he fails, he grabs Jenny and drags her with him. Tarek is transported into an arena filled with blood and skulls. There he can fight Sek'gro'roth which has the profile of a Black Abishai. When he scores a hit, Nokdramos body is shaken and wounds appear, he looses the resistance to non magical attacks.
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