Nurn races overview
Each race in Nurna is one of the "People", and each one of the People is divided into several Tribes, with their different Traditions, gods and ways to survive in the untamed world of Nurna. They are also known as "the Thinkers", since they are the only creatures that can think about Traditions. Maybe goblins and lizards can carve stone and speak, but they lack Traditions and Commandments, so they act by the will of their instincts, which can be the will of the Dark One himself.
In the game:
At the beginning of the game each player can become a character of this basic five races:
Human
Elf
Half-elf
Dwarf
Half-orc
Halfling
Gnome (which are called Nunnehi in Nurna)
They keep all of the racial traits shown in the book unless something different is stated.
Once the player has chosen its race, it will obtain a Tradition, and it can choose a Tribe (it works like Subraces), which may grant the player some extra features, and perhaps a second Tradition. The chosen Tribe in the creation phase cannot be changed, although the player can choose whether to follow or not to follow the Traditions of its own Tribe and Race (at the risk of become Tainted).
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