Campaign Rules
All of this is pending session-Zero, there will be a discussion about the finalized rules session Zero.
Hitpoints: Level 1,2 and 3 Max hitpoints, to make the first few levels just a little less swingy/dangerous. From level 4 and onwards take the average of you hit die and round up.
Traits: 3 Traits, one campaign trait and two other traits on character creation.
Feat tax rules: The Elephant in the Room
Between languishing in forgotten ruins open to the elements, being used by those ignorant of the nature of this technology, and having no one skilled at building, maintaining, or repairing such devices, most technological items are “timeworn”—damaged and malfunctioning (when not completely nonfunctional). These malfunctions manifest in two ways: limited charges and glitches.
Character creation Rules
See the Iron Gods player guide for the fitting style and the expectancies of characters in the campaign. Stats: 20 Points Ability score Point BuyHitpoints: Level 1,2 and 3 Max hitpoints, to make the first few levels just a little less swingy/dangerous. From level 4 and onwards take the average of you hit die and round up.
Traits: 3 Traits, one campaign trait and two other traits on character creation.
Feat tax rules: The Elephant in the Room
Campaign Rules and subsystems
Timeworn Technology Glitches: Much of the technology in Numeria sometimes doesn’t work the way it was originally intended to.Between languishing in forgotten ruins open to the elements, being used by those ignorant of the nature of this technology, and having no one skilled at building, maintaining, or repairing such devices, most technological items are “timeworn”—damaged and malfunctioning (when not completely nonfunctional). These malfunctions manifest in two ways: limited charges and glitches.
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