Vanir Species in Nrrpg | World Anvil
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Vanir

Vanir are a race of tall blue humanoids from the world of Vanaheim. Vanir are the most technologically advanced society in the system, capable of creating hard-light structures and hyper-light travel.


Vanir

Ability Score Increase +1 Str, +1 Con, +1 Int
Size Medium
Speed 30 ft.

Amphibious: You can breathe air and water.

Vair Tear: As a member of the most advanced technological society, you gain proficiency in the Vanir Tear and you can start play with a Vanir Tear.

Vairi Weapon Training: You have proficiency with the Vaniri WS, Laser Rifle and Laser Pistol

Guardians of the Depths: Adapted to even the most extreme ocean depths, you have a swim speed equal to your land speed, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

Languages. Vaniri, Trade


Vanir Tear

Wondrous Item Uncommon (this item requires attunement)

This item has 7 charges. While holding it you can spend 1 charge to create a hard-light weapon of your choice, or a shield. You can also spend 2 charges to cast Tenser's Floating Disk or 3 charges to cast Levitate.


The Tear regains 1d6+1 expended charges daily at dawn. If you expend the Tear’s last charge, roll a d20. On a 1, it loses power and the Orichalcum core must be replaced.


 

Basic Information

Anatomy

Four five fingers and toes, webbed digits, gills and lungs.

Ecology and Habitats

Underwater

Additional Information

Average Intelligence

High

Perception and Sensory Capabilities

Darkvision

Civilization and Culture

Major Organizations

Caeltech, Phototech, Agritech, Venatech, Vitech, Bellutech, Voxitech, Sophitech, Maretech, Mortech, Eretech, Ignitech

Average Technological Level

Laser Age

Major Language Groups and Dialects

Vaniri

Interspecies Relations and Assumptions

Poor to hostile to most outsiders. Especially savages like Jötun and Niflen.
Scientific Name
olympium aqua
Lifespan
200 years
Average Height
4'6"-5'6"
Body Tint, Colouring and Marking
Blue Skinned
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