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Nazdromath

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High fantasy, low tech, high magic.   The world of Nazdromath is an incredibly diverse one, only barely dominated by a human population. Previously a supercontinent, the world was torn asunder and now holds four continents, several isles, and a collection of floating islands held aloft by ancient spell wards. A vortex of chaotic energies and storms sits in the middle of the ocean at the center of these continents, a metaphysical weak point allowing another (placeholder) plane to bleed through into the material plane. The Great Tear is the most common name of the event that caused the bleed, and most of the civilization base their measurement of years around the event. Technology in the world was once more advanced until the near extinction of (placeholder) and the destruction of their cities during the Great tear. Now, the most advancement they've made are with steam-powered siege tanks and constructs made of metal and oil. Magic is abundant in Katopia and nearly all types of magic are legal in the nations. Dependent on cities and colleges, certain mage circles may keep a tight hold on some forms of it. The most common are teleportation circles, as they are not only an advanced magic but could also get out of hand if the average Joe could use them.

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Campaigns

Katopia

Dungeons & Dragons 5e

Characters