Human Ethnicity in Náttúran | World Anvil
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Human

(Hyo͞omən)

Humans have always been a part of the world; there has never been a designated time of the making for them in our current history. They are a vast transient society whom travels the world in search of their dreams; leaving a part of themselves behind everywhere they went. No matter what part of the world you travel to, you will find ruins of the once great cities they constructed. We do not have knowledge of their people; only that they somehow evolved.

The humans are what are left of the Thalassic people who were not able to adapt to living under the surface of our world. While the Thalassic were fighting the giants to preserve their home and protect it from evil, the humans returned to the tunnels of Úthaf. Upon reaching the surface, they found solace with the dragons and remained there for thousands of years. The dragons began mating with their wives; angered they fled to the mainland and made Yara their new home. The offspring of those once taken by the Drekars seduction, went their separate ways. They were then known as elves. They build great cities; large and vast. Those loyal to the dragons remained. That was almost 100,000 years ago. As humanity spread through the lands, they took on a close resemblance to their surroundings. Where light touches their skin, it bears a golden bronze; those in the dark, glow with a pale brilliance.

Description- Humans, like elves, are among the oldest races; coming from millennia ago when their people fled the dragons, during which time they migrated around the globe. Because of this, their environments vary and so do their appearances. Humans can have skin and eyes of any color. Their hair any shade from blond to black, though many of them like dying it brilliant colors of reds and blues. Unlike elves, they have a less elegant physique, standing up to 6'5" on average with broad shoulders. They can weigh between 120 and 300 lbs, and be build plump, or lean and muscular.

Two major sub-races include the Dvergur and the Perian .

Lifespan- Humans have no special characteristic that elongates their lives and so on average they live to around 95, though some can live longer; the oldest human on record was 129. They age quickly, maturing to adult at age 16 and middle age hit around age 40. Many of them continue with their day to day activities though when they reach prime, their body begin preparing for ascension and become frail when they reach prime at age 60.

Personality-Humans are a sporadic type of people whom thrive on the delight of others. Through their travels they learn all they can of other cultures, bringing back new bits of knowledge from the far reaches of the lands. They long for that which they cannot have. Most are humble and kind, treating others as one of their own. They are seduced by magic and love to gamble.

Humans are always on a quest for knowledge, launching its many pursuits like blazing arrows, chasing after geographical, intellectual, and spiritual adventures. Fueled by wanderlust, they can be found traversing all corners of the world on thrill-seeking expeditions.

With such a high reputation for exploration, they are excellent storytellers and can light up any room with their exhilarating tales and infectious laughter. Humans have an extra-magnetic personality that easily attract friends and lovers with their senses of humor; always making others laugh with their witty conversations and "no bullshit" bluntness. With an unmatched quick wit, they must be cognizant of their sharp tongue, and need to keep it in check. Though they know a lot, they don’t know everything — and if they're not careful, they can come off as pretentious or arrogant.

Humans have a high tolerance of adaptability and flexibility, perfectly reflecting their deep-rooted desire for change. Exploration is in their DNA, and it is critical that they have the freedom to roam. Though exploration always keeps them on the go, being solo is not in their nature. Romantically, they seek a companion: one who understands a need for open boundaries, always keeping them on the road. If adventure is what one if looking for, hooking up with a human companion is a good choice.

Society-As in all societies, wealth is distributed with large gaps. The wealthy tend to own land; those that do not are simply not part of the wealthy class. The poor are not poverty stricken, but only make enough to survive; never gaining a substantial ground.

Humans are a very sexual type who seems to never get enough. Though many have chosen life-long partners and take on a family, the ones who remain single become driven with desire and discriminate not against others. When another human is not the chosen, their preference is an elf; they find their youthfulness breathtaking and they only dream of being with the Angoyar .

Their culture depends purely on where they reside; having adapted to their surroundings. Many groups have continued breaking off and forming their own clans. The nature of their livelihood has changed and so has their appearances; thus, forming a sub-race.

  Royalty Structure:
  • King/Queen: The founder and chieftain of this clan.
  • Jarl: Full Independent Lordship/Head of Council, a land owner.
  • Thane: Royal Advisor, Keeps an eye on the Military side and discusses region matters with the royalties based on how the region is progressing.
  • Count/Countess: Lord and Lady of the region, land owners.
  • Baron: Members of council, in charge of the region natives, for updates/report battles/clan history/region pictures, a land owner.
  • Mayor: The Lord and Lady of this settlement, land owners.
  • Ambassador: Representative to the people between multiple regions.
Military Structure:
  • General: Only Chosen by The High King/Queen or Thane, first in command.
  • Colonel: Only Chosen by the High King/Queen or Thane, second in command.
  • Commander: Strong Warrior, has proven his/her loyalty and strength during raids and is respected by his/her members, Available to Train Others.
  • Major: Veteran Warrior, has proven his/her loyalty and skills and is considered a trusted member, can be chosen to lead raids/wars by any of the above.
  • Warrant Officer: Veteran, given to those who have shown an outstanding attitude, skill, dedication and is considered a trusted member. These officers are made up of female warrior who chose who lives and dies in battle.
  • Captain: Strong Raiders, given to those who are actively taking part in raids.
  • Sergeant: Fierce Fighter who has proved himself through raids.
  • Corporal: Experienced Warrior yet needs further training.
  • Private: Initiate, those who have not yet proved themselves to the clan. New to everything and has a lot to learn.
 

History- About 60,000 years ago they became angered by the dragons and migrated to the central parts of Yara and build a great city. Vorsicht became their capital as they began expanding their nation across the continent. It is here that they lay roots and formed a strong army to protect their families.

Around 8000 BN, they became acquainted with a group of Viðurálfur, though they preferred calling them wild elves or wood elves, whose home had been destroyed; they were searching for a new one when they were brought to Vorsicht. The king brought them in and offered them salvation; when asked about building a temple, the king refused to allow them to do so within the walls of the city. However, feeling their turmoil, he sent aid to the mountains and helped build a grand temple there; they called this Elwic.

By 500 BN, the lands became unbearably hot and dry. There was only one thing they could do; retreat into the mountains. However, the mountains of Elwic are forbidden by any other than the Circle of the Binding. During this time, the people began to suffer; many lost their lives. The king pleaded with the Musteri for them to return aid and give sanctuary; still they refused. When the guardians learned of this, they sent Undroth to help heal the injured and Thereus to speak with the temple. Finally, their doors were opened to all those in need. The king was so impressed by the guardians, he found it in his heart to forgive his ancestors anger at them and begged their forgiveness in him; offering his daughter as a token of good faith. Undroth had no interest in those kinds of favors and promised to protect them in the years to come. The king was thankful and respected him even more after that. However, during this time he became enamored by their strength, beauty and kindness and gave in to his desires.

After Náttúran had cleansed her lands and @Naralagon was over, new growth covered the plains. Most of Vorsicht had burned and little remained. In what we know as the year 572 AN, their king ordered a clearing of the central city and insisted a new temple be erected; surrounded by a strong castle keep. This temple would be taller than all other buildings and a meeting location for all faithful leaders to rule together. On the top, a grand dragon would sit, with watchful eyes, guarding us from evil. As Brandibekkr was rebuilt, this too would be the home of such a temple.

In 1759 AN they built a settlement halfway between Elwic and Vorsicht; naming it Silbermond . Shortly after people began disappearing and the king blamed the Dökkâlfur . He sent in the military to Mordollwen for negotiations; they never returned. War broke out between the two nations and lives were lost. The king sent word to Onēlión asking King Tirithon Anorrhuin for aid. The battles raged for 5 years and finally settled with an agreement the Dökkâlfur leave their people alone.

In 2487 an illness brought in through the port swept the streets of Eyðimörk killing 30% of the people. For 20 years, the illness spread across Yara. By the time it hit Lairelithoniel it had wiped out 23% of the worlds’ population. Some believed it to be a curse while others blamed it on their enemies. Those who remain were stronger for it. Either way, they all had to once again rebuild.

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