Stray Dogs
The Party seeks to convince the Ronin to join their cause.
As such, they have sought out the Straw Hats at their camp in Tsutsu Prefecture and entered into negotiations. It was decided that the party would attack Fort Ohira in the hopes that they could win food. Instead, they discovered that the Mongolians moved the food offshore to thwart their rebellion. The party then split. Some attacked/held the beach, while the rest rowed out to the three ships moored in the bay to see what they could find.
BORDING CREW - Erizawa, Toso, Boh, Takeshi, Chiyoko and Ryuzo
Mwk studded leather
Mwk buckler
Mwk scimitar
Mwk short bow
Elixir of Swimming
Cabin
9000gp in fine brocade, gold, furs (fox pelts)
1000 in fine cosmetics and 1 small bottle of perfume
Ship Two
Sailors (2)
Mwk studded leather
Mwk buckler
Mwk scimitar
Mwk short bow
1 potion of cure light 1d8+1 (-1 pot)
Elixir of Swimming
Hunters (5)
Mwk Studded Leather
Mwk composite long bow +2
Mwk scimitar
1 potion of cure light 1d8+1
The Captain
+1 Breast Plate
+1 Great Axe – Blackened steel with a coiling jade dragon in the hilt
Jade Horse Pendant (Amulet of Natural Armor +1)
Potion of Cure Moderate wounds – 2d8+5
Hull
10 koku of rice
4750gp in leather and yew wood
Ship Three
Sailors (4)
Mwk studded leather
Mwk buckler
Mwk scimitar
Mwk short bow
Elixir of Swimming
Brute
+1 Breastplate
Mwk harpoon
Longbow
1 potion of cure moderate wounds 2d8+5
2 jade (100gp)
Cabin
Map of Tsushima and Battle plans
11800gp in rice
The Battle Missive
By order of the Khan,
Send one thousand men north to Toyotoma Region. Maintain supply lines across Izuhara region. Command assignments as follow;
Bataar – Azamo, Komatsu Prefectures
Nugai – Ariake, Tsutsu Prefectures
Temuge – Yarikawa Prefecture
Atlan – Otsuna Prefecture
Bartu – Kin Prefecture
Dogshin – Jogaku Prefecture
On the Ships
The Boarding party is largely successful in their effort and clear dispatch the crew in a fairly efficient manner. As they are taking stock of the three ships inventory, they hear war horns. There are more Korean ships approaching their position. The party now needs to think quickly. I have included a run down of the loot so that you can see at a glance what there is. Ship One Sailors (5)So now what?
Your little row boat will only handle so much. Choose wisely.Swim Check
Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater. If you are underwater, either because you failed a Swim check or because you are swimming underwater intentionally, you must hold your breath. You can hold your breath for a number of rounds equal to twice your Constitution score, but only if you do nothing other than take move actions or free actions. If you take a standard action or a full-round action (such as making an attack), the remainder of the duration for which you can hold your breath is reduced by 1 round. (Effectively, a character in combat can hold his or her breath only half as long as normal.) After that period of time, you must make a DC 10 Constitution check every round to continue holding your breath. Each round, the DC for that check increases by 1. If you fail the Constitution check, you begin to drown. The DC for this water is 15.
Parent Plot