The labyrinth of Crete
Daedalus was the most skilled rchitect known in all of Greece, so King Minos bade him to build a labyrinth to hold captive the gruesome monster that terrorized his lands - the Minotaur. Daedalus spent day and night constructing a maze so crafty and tricky that he himself barely escaped.The palace above the labyrinth used to be one of unimaginable beauty, but now lies in ruins after being abonded for a new and grander palace. Over time the structure fell and its inhabitant became legend. Now the palace is home to wild animals that dare to come close to the labyrinths entrance. The labyrinth itself hasn´t been entered in centuries. At least none came back to tell the tale. But people going near it talk about loud roars echoing from the deep beyond and making even the strongest man and the wildest animal flee the place.
Denizens
The Minotaur CR: 9
STR
20 +5
DEX
15 +2
CON
16 +3
INT
8 -1
WIS
7 -2
CHA
16 +3
Charge. If the Minotazr moves at least 20 feet straight towards a target and then hits it with a horn attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Multiattack. The Minotaur makes three attacks: two with its fist, and one with its horns. If the ghour hits the same target with all three attacks, it may use gore against that target as a bonus action.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Horns. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 17) and restrained. The ghour can grapple one creature this way, and can't gore another target while doing so.
Roar (Recharge 6). The Minotaur emits and ear-splitting roar. Each creature within 60 feet of the ghour that can hear it must succeed on a DC 15 Constitution saving throw or be stunned and deafened for 1 minute. If the save fails by 5 or more, the target is paralyzed for 1 minute, and deafened permanently. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Architecture
History
Tourism
around 158 AO
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