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Draco's Folly

Weapon (greatsword), artifact (requires attunement)

 
This blade was my prize for claiming the lost city, and slaying its inhabitant Ambydir. The blade forged from the blood of hundreads of dragons, and the first blade of bane our realm would ever see, though, as time has proven, not the last.
— Russel McBaggins
  During the war of the giants, the dragon god Draco sent an army of 200 Chromatic dragons to attack the home of the giant king, Asgaurd. Draco believed that the giants wouldn't be prepared for an all out attack on their kings home, and that they could demoralize the giants to the point of easily winning the war. Draco, however, was wrong   When the dragon army arrived, they were met with the full might of the Storm Giants best infantry, the Valkyries, plus other powerful giants such as the Giant Gods son; Odin. As the battle waged on, the cooperative teamwork of the giants quickly outmatched the uncontrollable rampaging of the dragon army, and the battle was lost, with Odin slaying Dracos retainer.   To forever flaunt the defeat of Draco's proud army, the fire and storm giants worked together to forge a blade from the blood of the 200 dragons, and enchant it with some of the most vile magic known to the Brivary. They had created the first warblade, aptly named Draco's Folly   Draco's Folly is a magic greatsword that grants a +3 to attack and damage roles made with it. It scores a critical hit on a roll of 19 or 20, and deals an extra 1d6 necrotic damage on a hit.   While the sword is not attuned, it reverts to it natural size of 24 ft. Upon attunement the sword will properly resize itself in proportion of its wielder. The sword takes 2 days to attune, and only deals 2d6 damage (scaled to size) when it is not attuned.   Properties Draco's Folly has the following properties:  
  • Language. while attuned, the wielder can speak and write Giant. Sentinel. The weapon glows slightly within 150 ft. of a chromatic dragon. Unbreakable. The sword can't be destroyed by normal means. Warleader. Any creature within 150 ft. can hear the weapon bearer.
    Draconic Stir (recharge 5-6). When you perform an attack action, you can choose to add a draconic element to the attack. Add 1d6 damage to the attack and roll on the following table to determine the damage type.  
d6 Damage Type
1 Acid
2 Lightning
3 Fire
4 Poison
5 Cold
6 Force
  Spells. While the sword is on your person, you can use an action to cast one of the following spells (save DC 18) from it: delayed fireball blast, dispell magic, or whirlwind. Once you use the sword to cast a spell, you can't cast that spell from it again until the next dawn.   Dragon Slayer. When you hit a dragon with this weapon, the dragon takes an extra 3d6 necrotic damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.   Destroying the Sword. A giant attuned to Draco's Folly can use a wish spell to unmake Draco's Folly. The Giant must use the wish spell and beat an DC of 25 with a Charisma check. The sword must be within 30 feet of the Giant or the spell fails. If the Charisma check fails, nothing happens, and the wish spell is wasted. If the Charisma check succeeds, the sword is destroyed.
Item type
Unique Artifact

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