Silfurskogur Lands
The Silfurskogur Lands, or simply Silfurskogur, is a territory in the Northern Saarma, that before 6th century was an exclusively elven Kingdom. After the war with Magior Empire, the lands became too dangerous and almost uninhabitable, and once prosperous elven Kingdom narrowed to only few still standing cities.
Contents
Locations
People and Society
Government
- Government type - Absolute monarchy. Title passed through bloodline or, in case of absence of the heir, chosen by the current monarch/small group of Elders.
- Crime and Punishment
- Allies and Adversaries
- Military
Before the conclusion of the alliance with Sarmarian Rebublic, Silfurskogur has been almost completely closed off to any outsiders, especially arcanists. As it is now, a number of laws have been changed, creating a more welcoming situation for foreigners, even though many natives of Silfurskogur still carry a noticeable amount of coldness and mistrust to them.
Even though most of the elves have a predisposition to magic, arcane practice among Silfurskogur citizens is extremely rare and often frowned upon. Many consider arcane to be the root of all the problems in the world, for its chaotic and destructive nature, as well as a direct connection to Nichar. As it is, most of the arcane practitioners do not use magic in the open and do their best to keep it a secret and far away from the general populace. Large Silfurskogur cities have a number of laws, that heavily restrict most of the magic, and punishment for it varies - from simple fine to long-time imprisonment. Additionally, after the curse befell on Alfagras Woods, making it one of the most dangerous and mysterious wilderness on the continent, many practitioners of dark and forbidden arts, as well as a number of immoral scientists, found great interests in the territories - throughout the years, Silfurskogur had to deal with a fair share of necromancers and cultists.
The Silfurskogur guards in all settlements can be recognized by the white stars on the chest and greyish emerald colour of their looks. The guards are meant to patrol not only the towns itself, but the surrounding areas as well, looking out for any dangers coming from the Alfagras Woods.
Royal guard of Heimalsjornualf is responsible for protecting the lives of royal family in every possible way. In case of danger, they remain by the side of their monarch, ensuring their safety, no matter if anyone else needs their help.
Silfurskogur has one of the best archers on the continent, and their rangers regularly patrol the territories of the Silfurskogur Lands, which gave them one the best survival skills and familiarity with difficult terrains.
One of the most famous parts of Silfurskogur army is its "Unicorn cavalry" - many artists and poets pictured the unicorns as the gracious, elegant and proud creatures, while the reality paints a completely different picture. The unicorns are rather proud and hardly tamed, yes, but there is nothing tender or gracios about them - they are an incredbily large and heavy creatures, with a massive horn pertruding from their head, a small layer of fur covering their bodies against cold climate of the lands, and an immeasurable strength hidden behind their muscles. The process of taming one creatures takes months, sometimes years, but on battlefields they are almost an unstopable force - unicorns as it is can sustain incredible amount of damage and they have great endurance, and with additional layers of armour they are incredibly hard to kill. Unicorn cavalry is a heavy cavalry unit, that is trained in the Feylyos Mountains.
Silfurskogur has a few groups of druids and ciphers from Zorya's and Mokosh's clergy, that are mostly part of defensive forces. Their main job is to ensure safety of traveling paths in Silfurskogur and provide the main army with needed support and healing in case of battle.
Industry & Trade
- Research and Arcane
- Farming & mining
Dvinandun is the centre of scientific and research activity in Silfurskogur. Nowadays, Dvinandun serves as a centre of research into the curse that plagues Silfurskogur Lands, working on possible solutions of the problems in Alfagras Woods and developing new applications for Alatrian stones and powder.
Even though most of the elves have a predisposition to magic, arcane practice among Silfurskogur citizens is extremely rare and often frowned upon. Many consider arcane to be the root of all the problems in the world, for its chaotic and destructive nature, as well as a direct connection to Nichar. As it is, most of the arcane practitioners do not use magic in the open and do their best to keep it a secret and far away from the general populace. Large Silfurskogur cities have a number of laws, that heavily restrict most of the magic, and punishment for it varies - from simple fine to long-time imprisonment.
Most of magically gifted elves find themselves becoming either druids or ciphers, but an elven mage - is an incredible rarity in Silfurskogur.
In spite of terrible dangers looming in the Alfagras Woods and surrounding areas, lands of Silfurskogur are one of the richest in rare minerals, metals and especially alatria. This was one of the key factors, that interested Magior Empire in the first place. Nowadays, Silfurskogur managed to obtain a few trading and mining contracts with other countries, that started the process of rebirth in both fields. Many of alatrian and noble metal mines have been reopened, many smaller settlements started providing security and guiding services to caravans.
Another field that Silfurskogur succeeds in is export of many rare and specific to the lands alchemical herbs, reagents and compounds.
Customs
Guilds and Factions
History
Lunar Discord
Work_In_ProgressDraconizhar
Work_In_ProgressElemental Cataclysm
Work_In_ProgressWar of the Burning Skies
Work_In_ProgressThe Rupture
Work_In_ProgressWar with Magior
Work_In_ProgressTrivia
Links
Icon was made by Felixora
Founding Date - 2000 ER (Silfurskogur Kingdom), 500 ES (Silfurskogur Lands)
Alternative Name(s) - Silfurskogur, Silfurskogur Union of city-states, Silver Lands.
Formed from - Silfurskogur Kingdom.
Type - Absolute monarchy.
Capital - Heimalsjornualf
Cities and towns - Heimalsjornualf, Dvinandun, Kopavogur, Silfurbikar (in ruins), Kvoldether (in ruins), Silfurfas (in ruins).
Head of the state (as of year 1110 ES) - King Folkeong Faaheir Haraldarson.
Type
Geopolitical, Country
by Felixora
Flag variation
Comments