The Magician Profession in Mouse Guard Abroad | World Anvil
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The Magician

Picked at infancy, mice who show an aptitude for study and a raw talent for the magical arts are adopted into the Sorcerer’s Institute where they live in isolation until they have mastered the basics of sorcery. Years of pouring over ancient books and studying the mystical lore of their ancestors prepares you for a devoted life to the magical arts in service to the mice kingdoms. However, it is said that magicians are not the most socially prepared or practiced in the art of fighting and survival that comes so naturally to other mice.  
by Simon Edge
 

Nature

  If you’re a mouse, write Nature: Mouse on your character sheet. Your descriptors are Boasting, Demanding and Running   All characters have a base Nature of 3. Answer the following three questions appropriate to your stock to determine your final starting Nature score, and possibly some traits.   Mouse Nature Questions   Do you sit by the hearth at night drinking and boasting of your great deeds, or do you spend those chill nights quietly preparing for the dark times to come?   If you boast of your exploits, real or imagined, increase Nature by one. If you quietly prepare, you may increase or replace your home trait with Thoughtful or Loner.   When the hares and squirrels voice their concerns, do you demand to be heard as an equal or do you bow your head and listen to the wisdom of your elders?   If you demand your rights, increase Nature by one, but reduce Lore Master or Scholar by one if you have those skills, or Will if you do not. If you listen to the wisdom of the elder ones, no ratings change.   Would you flee from the hordes of rats, weasels and monsters that prey on civilization or will you plunge into their midst, questing for treasure?   If you would flee and hide inside the walls of tall citadels, increase your Nature by one. If you do not fear those who prey on civilization, you may replace or increase your home traits with Brave, Foolhardy or Defender

Career

Career Progression

Level 1

  Apprentice: You know three first circle spells (Wisdom of the Sages plus two randomly determined spells). You can memorize one at a time. You may wield a dagger as a weapon.  

Levels 2-9

  New spells as per table!  

First Level Spells

Second Level Spells

Third Level Spells

 

Fourth Level Spells

  Gaining New Spells When your magician advances in level, you gain a new spell slot: You can memorize and cast an additional spell. However, you do not automatic ally add a new spell to your spell book.   To add a new spell to your spell book, you must either be instructed by your mentor or copy a spell from a scroll or another spell book.   Once per level, your mentor will inscribe into your spell book one spell that he knows. To do so, you must locate your mentor in the game and spend a week in town.  

Level 10

  Heroic Ability: Choose Arcanist, Will, Scholar or Alchemist. The chosen skill becomes “heroic.” When rolling this skill, 3-6 indicates a success (rather than the standard 4-6). This ability does not interface with Health as base of fight conflicts.
Transformed: Change one Nature descriptor to ensorcelling, experimenting or enchanting.

Starting Stats

ClassMagician
Raw AbilitiesDistribute 8 points between Will and Health; neither stat may have a rating lower than 2 or higher than 6
SkillsArcanist 4, Lore Master 3, Scholar 2 Alchemist 2, Cartographer 2
TraitWizard’s Sight
WeaponsDagger
ArmourCommon
LanguagesCommon

 

Home

    Wizard’s Tower   Skills: Alchemist, Lore Master, Scholar   Traits: Sceptical, Thoughtful  

Wise

  Choose one wise. Either take one of our examples or invent one of your own.  

Traits

  Wizard’s SightThe magician sees more than other mortals. Whether it’s the tell-tale signs of a spirit or demon or the flicker of a lie in a mouse’s aura, the magician can see the flows of magic and the misty borders of the Otherworld. But the magician must also take care, for that which is seen with the Wizard’s Sight cannot be unseen.
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Cover image: by Simon Edge

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