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Adalian Sale Nomads

Sale nomads are how people in Adália refer to the massive amount of families, of different races and species that live by caravans. The group goes through major cities for better deals, and often going outside the country to export and import items to profit.


Culture and cultural heritage

While the existence of traveling merchants is nothing new in the world, the Early Kings of Adália were tired of dealing with complaints of bandits every year. If their area wasn't safe, people would avoid going to sell and buy goods there, if they preferred a safer Kingdom, there was a good chance that Kingdom could conquer them, and many of the people living in those lands would be glad to have the safety the richer enemy Kingdom provides.   Therefore the tendency of Kingdoms not being able to make up for safety become a quite simple, but already existing, solution. Caravans. Merchants would already naturally group up to feel safe and avoid being attacked, especially when those groups could afford mercenaries to scout them. Still, better safe than sorry, and dangerous areas would still be avoided.   What poorer Kingdoms did to compete, was that a single group of merchants would pay a fee of entrance once, and only once, whenever entering a city, instead of them being taxed individually. Originally this was heavily criticized, however it made the risk be attractive to many groups.   Merchants would usually vote where to go next, however, due to the tax being based on the overall goods, whoever had more to lose would have a bigger vote, since they would pay the biggest percentage of the tax out of everyone. This led to many leaders with money mobilize against safer places, bringing money and making kingdoms afford safety.   Whenever a big country would try to apply for the same policies, it would work for a while, however many were incapable to balance the attractiveness of a better profit, big merchants would always spot the supply lowering their prices. This led to, in middle of wars and the need for supply, for merchants collaborate with soldiers and spies for safety, selling specific tools or food before sieges could be formed. Many guilds of merchants came from settling down after Adália was unified, working as some sort of insurance on yearly taxes. Providing their own mercenaries for caravans when Viscounts were ineffective on the safety of their routes.


Relationship Ideals

Commerce is a core structure of what carried Adália to hold strong through wars and crisis. The opportunity of stepping up on the social ladder has always been a free for all game for small nobles and the common people, when capitalism was brought to the table. Many that seek success settle in one place, build a company and emulate the dynasties of noble blood.   And that is where the culture of Sale Nomads differs slightly over the years... while many still have the goal of once settling down with a house and a shop, or in one of the vast fairs of Esiw, many others feel it to be an excessive cost. Thus, family planning and structure are a bit different for Nomads.   Merchants seek romantic partners that are successful on either negotiating or organizing themselves. Courtship often can seem fairly technical as most aspects of their lives are around their job, especially when they opt for less children compared their settled counterparts, during travels and harsh conditions they might be a liability.   Unlike merchants that hope to be family providers, the Nomads marry young, usually at 16 of age, as a way to better support each other and build trust on the beginning of their professional lives. To prevent religious laws, Adalian guilds marry them as business partners for three years, contracts may be renewed several times as a birthday celebration; many documents are faked or edited in case children are born, so they won't pass up as bastards. Baronets turn a blind eye over verifying said documents due to having too many and not being worth losing support of business partners.   Single older couples tend to be more cautious when joining goods, somewhat living together but treating it slightly more casual than young merchants. Too proud to risk losing in love and in finances, too scared for things ending up as a trap. "The worst thieves are the one that follow you home", after all.

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