Large monstrosity (skaven), neutral evil Armor Class 13 (natural armor) Hit Points 104 (11d10 + 44) Speed 40 ft. STR DEX CON INT WIS CHA 22 (+6) 14 (+2) 18 (+4) 5 (-3) 11 (+0) 5 (-3) Saving Throws Dex +5, Con +7, Wis +3 Skills Athletics +9 Senses darkvision 60 ft., passive Perception 10 Languages understands Queekish but can't speak Challenge 6 (2,300 XP) Traits Survival of the Fittest. Only the strongest rat ogres survive the terrible conditions that the packmasters impose upon them on birth, forcing them to compete for food and shelter. The ones that survive are little more than a mass of sinewy muscles and razor-sharp claws, moved only by their instinct to kill and completely dependant on the packmasters for guidance. Maddened Creations. A rat ogre is incapable of almost anything except killing and warfare. After battle their packmasters must move quickly to carefully and separate each mindless brute to keep it from tearing others or even itself asunder. All rat ogres bear upon their tortured bodies countless scars not only from their own artificial making, but also numerous battles, the packmaster's cruel lash, the savage attentions of the rest of its pack, and most disturbingly of all, signs of their own self destruction. At the height of their rabid fury, rat ogres are known to rip and even devour hunks of their own flesh, as if they seek to tear apart what the skaven has so unnaturally stitched together. ACTIONS Multiattack. The rat ogre makes two attacks: one with its bite and one with its claw. Bite Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) piercing damage. Claw. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 15 (2d8 + 6) slashing damage. Charge. If the rat ogre moves at least 20 feet straight toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage. Keen Smell. The rat ogre has advantage on Wisdom (Perception) checks that rely on smell. Rampage. When the rat ogre reduces a creature to 0 hit points with a melee attack on its turn, the rat ogre can take a bonus action to move up to half its speed and make a bite attack.