Mutant Rat Character in Mordonia | World Anvil

Mutant Rat

Armor Class 12 Hit Points 39 (6d8 + 12) Speed 40 ft.   STR 15 (+2) DEX 14 (+2) CON 14 (+2) INT 3 (-4) WIS 13 (+1) CHA 6 (-2)   Skills Perception +5, Stealth +4 Senses Darkvision 120 ft., Passive Perception 15 Languages -- Challenge 1 (200 XP) Proficiency Bonus +2   Traits Two-Headed. The rat has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.   Actions Multiattack. The dog makes two bite attacks.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Current Location
Hearthaven Sewers
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