Clans of Ell'fyca
The clans of Ell'fyca are an ancient coalition of seven the seven Wood-Malen clans. They are one of the most powerful and influential entities on the political map and have had their hands in many different historical events. They are very particular and strange people. And with that, their society isn't for everyone.
The Malen of Ell'fyca fight over positions. A battle is a good way to determine who should be chieftain or warchief. Not everyone wants those positions; however, so most Malen who aren't any good at their job will be kicked from their position by someone who previously didn't have an interest in the position.
Warriors of the first tree
Long ago, when the light of the first empire had yet to shine, the ancestors of all living Malen decided they wanted to live in Mithra. At a certain point, a group of them found the Niinks. A tree so big, you couldn't see the top. A tree so large, the top had different leaves from the bottom. A tree so incredibly humongous, it left a crack in the hearts of all who saw it. Clashes between clans, usually about Niinks, would plague the Wood-Malen for a long time. But for an even longer time, they have been united.
The people of the Clans are warriors. A common saying is that "A Wood-Malen is born with the fire of Kaan in his eyes." All Malen and anyone else, for that matter, in the clans are trained from birth to be warriors. It's only after this that they take on other jobs. Even the weakest bookworm who works as a librarian, has been trained enough to take on opponents from all over the world. These Malen have such a unique society, one that could never work with Humans. They are so much more likeminded than Humans or even other Malen. It is a well known fact that Malen societies wouldn't work for humans because of the Dahmen's natural devianty. They all have different opinions on everything, which makes them more recoursefull sometimes, but also makes them so much less efficient in everything they do. A dictator would surely rise in a society like the clans if Humans were in control. People always want to find easy distinctions between groups of people, even though the lines are mostly blurred. For example, High- and Wood-Malen both live to learn. They strive to learn new
The sevenNorthir, Dag'nii, Osciria, Zefomir, Calareth, Mu'iq and Alta'ara. These clans are united under the banner of the Clans of Ell'fyca. Although Wood-Malen are not one to follow a lot of protocol, they do have hierarchy in their society. Each Tribe is ruled by a Chieftain. The different chieftains report to their clan's Warchief. Warchiefs have their own circle, a ring of friends and high ranking officers, which they use for special missions, commanding jobs and to fill in for them when they are out on a mission. Each Clan also has a council on which the highest-ranking and most important chieftains sit. They council about matters regarding the clan. Each clan can be seen as its own country. The only difference is that they are united under a single banner. They share most laws but differ vastly in culture and power. They operate independently but will unite when the warlord says so or when they are under a serious threat. But most importantly, they behave like a single entity. They help each other and make alliances through the clans rather than through their own clan.
WarlordThe Warlord is an honorary title not wanted by most Warchiefs and chieftains. Although many young Wood-Malen strive to become Warlord, most blooded know that it is a tiresome job with very little action. Warchiefs still lead missions and usually just do what they want, but the Warlord has to keep the clans together.
Niinks is surely way too big for any normal tree to even come close. Sometimes called the wooden mountain or the tree of a million souls, this tree is both a city and a staple of strength for the Wood-Malen people. Hundreds of little settlements are nestled in its branches. The tree is also for large parts hollow. These caverns are used for just about anything you can think of. The largest halls being used for as squares or clan halls. The rich live on the top, while the poor live down in the relative heat. I say relative since the tree itself gives off a coolness that can be felt for kilometers around. Every clan has its own estate here, using it quite often as their warchief’s living estate.
The clans are one of the few bastions of open slavery in Mithra. Different is though, that slaves in of Ell’fyca have a much better life than they would have anywhere else. There is great respect for both servants and slaves in the clan, for they do the work no one else wants to do. Slaves owners are bound to strict rules, slaves can only serve for five years, have to have good living conditions, etc. However, the real upside is that they get citizenship after their five years of servitude.
There is a long line of archery tradition in the clans, what makes it different from other archery cultures like the High-Malen is the fact that instead of slow precision shots, the archers of the clans are mostly trained in dexterity and fast shooting. The average clan archer might not be as precise as a High-Malen sharpshooter, but a sharpshooter could never outshoot a Wood-Malen.