Support Crew/Staff - The Hammerhead
- Navigator :
- Merla Seastorm, 28 year old Halfling female, average height.
- Statuesque build, hair of light brown waves, worn very short.
- Brown eyes, button nose, deep tan skin.
- She is friendly, yet terrible with animals
- AC 13, HP 32, 30 ft
- STR 16 (+3) DEX 14 (+2) CON 15 (+2) INT 9 (-1) WIS 13 (+1) CHA 11
- Skills: Navigation/Survival +4 Perception +3 Challenge: 1/2 (100 XP)
- Actions 2 Attack:
- Javelin. Melee Weapon Attack +5 to hit, range 30/120ft, one target. Hit: 6 (1d6 +3 ) piercing damage. Properties: Thrown: range 30/120ft
- Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light
- Short Sword. Melee Weapon Attack +5 to hit, 5ft, one traget Hit: 6 (1d6+3) piercing damange Finesse, Light
- Cook :
- Rolen Meliamne, a young moon male Elf (114).
- He is short, has no facial hair, willowy, and black straight long hair.
- Gray eyes, straight nose, pale skin.
- He is fanciful, difficult time relaxing, fidgets, always wants to do something
- AC 12, HP 38, 35 ft
- STR 8 (-1) DEX 12 (+1) CON 13 (+1) INT 12 (+1) WIS 15 (+2) CHA 15 +2)
- Skills: Perception +4 Insight +4 Persuasion +4 Deception +4 Investigation +3, Challenge: 1/2 (100 XP)
- Actions 2 Attack Melee or Ranage:
- Dagger. Melee Weapon Attack +5 to hit, range 20/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage. Properties: Thrown: range 20/60ft, Finesse, Light
- Short Sword. Melee Weapon Attack +5 to hit, 5ft, one traget Hit: 6 (1d6+3) piercing damange Finesse, Light
- Darkvision: 60ft (18m / 12sqr)
- Trance: meditate for 4 hours instead of sleep
- Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
- Carpenter/Surgeon/Cleric (Kord)* :
- Thokk Volen is a 17 year old Half Orc female.
- She is very tall, 6'2", husky build.
- Her hair is gray worn in pony tail with soft waves.
- She has gold eyes, hooked nose, slightly green tint.
- She is thoughtful in her words and movement, she has unwavering faith, always tries to convert others.
- AC 15, HP 26, 30 ft
- STR 14 (+2) DEX 10 CON 15 (+2) INT 10 WIS 16 (+3) CHA 11
- Skills: Intimidation +2 Religion +2 Insight +5 Challenge: 2 (450 XP)
- Actions 1 Attack:
- Mace. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 +2 ) bludgeoning damage
- Spellcasting. the Acolyte is an 4th-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)
- Cantrips (at will): Guidance, Spare the Dying, Sacred Flame, Shillelagh
- 1st level (4 slots): Sanctuary, Thunderwave, Bless, Cure Wounds
- 2nd level (3 slots): Enhance Ability, Hold Person, Spiritual Weapon, Prayer of Healing
- Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.
- Chosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance/advantage against the next damage/saving throw.
- Darkvision: 60ft (18m / 12sqr)
- Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
- Savage Attack: When you score a critical hit with a melee weapon attack, you can roll one of the weapon ’s damage dice one additional time and add it to the extra damage of the critical hit.
- *A Magical University Graduate doing their "service years".
- Johannes Skyberg is a human male, age 23.
- He has a short beard, willowy, very tall.
- His black hair is crimped, worn close to his head,
- He has green eyes, straight nose, copper skin.
- He is outgoing, but easily distracted.
- Quarterstaff. Melee Weapon Attack +2 to hit, reach 5 ft, one target. Hit: 2 (1d6 -1 ) bludgeoning damage. Properties: Versatile (1d8)
- Spellcasting. the Warden is an 5th-level druid. Its spellcasting ability is Wisdom (spell save DC 14, to hit with spell attacks +6)
- Cantrips (at will): Resistance, Guidance, Produce Flame, Shillelagh
- 1st level (4 slots): Cure Wounds, Detect Poison and Disease, Detect Magic, Goodberry, Purify Food and Drink
- 2nd level (3 slots): Pass without Trace, Gust of Wind
- 3rd level (2 slots): Water Breathing, Create Food and Water
- Wild Shape: Once per day as an action the Warden can magically assume the shape of a beast that he has seen before. The creature must have a maximum CR of 1/4 and no flying or swimming speed. Same rules as Druid Wild Shape.
Children
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