Session 14 Notes
General Summary
Back to the Mines (part 3)- World Date Summer, 2nd Moon Ruaoth (12th Day)
- Taking some time, Roth picks the lock on the south door
- Baeshra pushes open the door
- The party sees a long hallway with multiple doors evenly spaced on either side
- There are columns on the wall between the doors
- Roth begins to examine doors, and finds they are all locked, the first one trapped
- The door opposite it is also locked, but not trapped
- Merry investigates some of the columns at the end of the hallway and gets caught in ta trap
- Roth opens the second rooms and sees a stone sarcophagus and a vase on top of it, something is off to him about the vase, so he leaves it alone
- Merry then opens another door, finds another stone sarcophagus, this one with a holy symbol on top of it
- All of the rooms contain stone sarcophagus, some with trapped doors, some not
- In the rooms, the party finds 3 vials, metal armor, a warpick, and some healing scroll
- Merry grabs multiple gems from another room, pocketed 1, and tossed 2, which Roth caught, an emerald worth 75 gp
- Another room had the same sarcophagus with a mail shirt featured an image of crossed axes
- In all the commotion of raiding and exploring, another 4 armed skeleton appeared
- Party defeats creature, another short sword, dagger and two war picks, all +1
- Roth goes back to the room with the vase, and attempts to remove it, and triggered a trap
- Party moves back to the main chamber, where Merry decides to sit on the throne, and gets trapped for awhile before escaping
- Roth searches the area for hidden rooms while Baeshra and Scarlett pry the giant emerald from the throne
- Party decides to rest in the second small chamber with alter, as it is a dead end room with working door
- Roth takes first two watches, finds notes in the journal about an arsenic compound poision
- The party finishes their long rest and Fiske looks outside to investigate the chamber
- Fiske sees that the two gargolyes at the far end of the main hall have reformed in their niches
- The party decides not the fight them again, and sneaks out of the main chamber to the other side room with tunnel leading up
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