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Miravia

The year is 10987 as has been agreed upon by both Elves and Dwarves alike. It is the 15th day of summer.

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Names have meaning. Your name, your familys name, your house, the street, the town, the county and yes, even the world. We believe keeping ones eyes on the way forward is our most sacred duty. Yes, duty. It's your duty to survive, for every life is precious. Do they teach nothing to youngsters anymore?!

Welcome to Miravia!

A world full of fantastic creatures and dangerous magicks that would make your hair stand up if only it was more than a fairy tale. The design of this world tries to balance brutal evil, savage horror and tongue on cheek humor to make the roleplaying experience both exciting and relaxing. To counter the evil of the world there are whole societies of heroes that work dutifully against it. This is not a ying and yang balanced world. In the world of Miravia the sentient "good guy" races are the newcomers and the settlers. Would the world have its way, we would have remained as prey and the wilds would reclaim the lands we took as our own.   Two continents stand out from the rest as the strongholds of our peoples and it is to these two adjecent lands that our attention should focus on. Most of the other lands and seas haven't even been named.. At least not with any language known to man. It is in these continents that we find the grand holds of the ancient Dwarven, the great woods of the ever living Elven and of course bustling Human cities. While some other great races exist it is these three that hold the keys to our survival.   I am lore keeper Diligo and I possess the most dangerous power of all, knowledge. In these pages I will collect all the information you need in your journeys.

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