The Ibraghian Theocracy is a nation located in the southeastern corner of Mirateia. It can trace its history back to the Ancient Empire was initially started as a handful of provinces that early on in the centuries of decline that the empire experienced demanded increased autonomy from the capital and due to the problems the empire were beginning to face, were granted this autonomy and some modern scholars believe that it was this believed sign of weakness from the leaders in the capital that made other provinces either ask for the same level of autonomy or entirely broke away from the empire staring countless rebellions. The lands that now make up the Theocracy would, from an early point in Mirateias history, be inhabited by elves who liked the open coastal regions and the dense forests, and several civilizations would rise over time. Around the time the Ancient Empire began its expansion over the continent, the tribes of elves had formed several small kingdoms in the region and these would put up a fierce fight against the invaders but would, in the end, be subjugated and would, over time come to serve the empire as loyal servants and would adopt the religion of the empire as their own. After the fall of the Ancient Empire, the breakaway provinces that would form the early Ibraghian Theocracy would begin a rapid expansion policy to bring as much of the old empire under their control to save it from ruin as some of their scholars claimed, once of these armies would at a point come across an imperial city that had been ruined, and when the army began to explore, it accidentally released several undead that had been trapped or created in the ruins of the city, the army killed all the undead they could find and would forbid any further exploration of the area, the Theocracy would still claim the area as theirs, but it would not be explored.
GeographyMost of the country's coastal areas are extensive open plains, but heavy forests occupy the northern, northeastern and western regions.
The Ibraghian Theocracy is an absolute monarchy and theocracy ruled by the Fylkir , who is the leader of both the civilian government and the church dedicated to the Starlighters Pantheon. The Fylkirs authority is powerful and had a far reach. The Fylkir would appoint Satraps to rule the provinces, and these would take care of the everyday running of the province, raise extra troops, and oversee public building projects in the nation.
The Ibraghians are known to be very hospitable towards insiders and slow to trust when it comes to outsiders. They are also remarkably accepting of fate, obedient to their leaders, and not doubting their caste system and hierarchy. The clothing of the nobles and upper middle class of the Ibraghian Theocracy is made out of light silks, and they would wear sarongs and brightly coloured billowing trousers, a clothing style they ironically had adapted from the Empire of Dercia despite their hate for the Dercian religious practice.
Demography and Population
The majority are elves of different ethnicities, and along the northern coast, there is a large population of humans and Dwarves.
The Ibraghian Theocracy adapted the Clifian Phalanx at some point after it became widespread in the Principality and combined with a large number of archers, such that an Ibraghian army almost consisted of 50% archers and the Phalanx making up the rest.
The Ibraghians worship all the greater deities of the Starlighters Pantheon , and their cities are built around the temples for these seven deities. These extravagant temples were used to host celebrations and talk to the gods; around these temples was a network of monasteries that were used to train priests for the temples but would also serve as administrative centres for the nation. The monasteries following the god of war would, instead of administrative duties, be more focused on training holy warriors for the Ibraghian military. Matters that were Ecclesiastical of nature would be handled by the Fylkir. The Fylkir significantly influenced all sorts of matters in the Ibraghian society, from religious festivals to giving government positions to certain noble families. The religious leader, the Fylkir, had their hands in all areas of the life of the citizens. Followers of any of these deities and the lesser ones can openly worship their deity of choice without being arrested or worse. The only deity strictly forbidden in the country is the goddess, Mara. Any followers who by accident mention her name in any form that is not demeaning will likely face an arrest from the secret police.
The Ibraghian Theocracy enjoys a neutral relationship with most of its surrounding nations. However, countries such as Zadad and the Empire of Dercia are viewed in a worse light than the others. Zadad: the Ibraghians have still not forgotten the rebellion that the people of Zadad started. This, combined with the fact that the Ibraghians view Zadad as a slave state, makes the relationship between the two nations tenuous at best. Empire of Dercia: The empire is by many Ibraghians seen as morally wrong and would if the gods would grant them the power, remove the empire from the face of the earth. The Ibraghians also believe that the Dercians follow a false goddess and that Mara is either a demon degised to fool the poor Dercians or a tool by the evil emperor to control his citizens.
The use of magic was strictly the preserve of the priesthood.
Ale, beer, grain, fruit, produce
Metalwork items, livestock
The Fylkir and a few advisors, along with councillors, chosen by the Fylkir, would write the laws and dictates that ruled the nation.
A council of senior priests will interpret the law and submit their ruling to the Fylkir, who could agree or disagree with the verdict.
Locally it's the local city guards, but on a national scale, the secret police will take care of people who are not fulfilling the laws.
Official State Religion