A C H: Session 00 -- Organising the Campaign's start/Character provisioning Report
General Summary
Introduction of:
- Character --Baltazar, Houselands Outcast. Horse archer
- Outcasts have a brand placed on their left cheek
- Outcasts can own/ride horses but not those of the Houselands
- Has spent two months in Marchrise
- Determine statistics, age (22), money in the form of Helms, weapons, skills %'ages see NOTES*
- Marchrise Map -- basic description
- explanation of some important features
- established character's location
- some historical outlining
- Hired by Heraldic College to take a sealed strongbox to Mymoor
- His journey is overland and a success
- He gains a fondness for the mountains
- Meets a trapper and his family on the way to Mymoor
- Learns some skill at small boat handling while canoeing downriver to Mymoor
- at Mymoor he meets Aryd of the Heraldic College - favourable reaction
- Baltazar gets to see the object that was in the strongbox, it's a green, crystalline knife
- On his return to Marchrise meets Porbist, an extremely short human archer
- Porbist also possesses a chantried sword that he claims is cursed
- They travel into the city and are approached by a female of the Houselands
- Asqwith Nury is a page from Lost Molnury and is seeking her fellow squire
- His name is Fil-Ils Cery
Rewards Granted
- added to Dead Reckoning perimeters: Marchrise environs, mountains between Marchrise and Mymoor
- 5% increase to any subsequent Mountain based skill checks
- Small Boat Handling
- +375 E.P.'s
- Total E.P.'s = 51,375
Character(s) interacted with
Aryd -- Herald of Mymoor
Porbist -- Short Bowman and holder of cursed sword
Asqwith -- Page of ? in search of both her squire and knight
Notes
Baltazar 'Ozalla'
- STR-15 +2 damage
- CON—16 (+2 HP per level)
- DEX—18 (-4 to ac) +4 to hit bows, +4 damage dex weapons
- INT—12
- WIS—16 +3 to hit aimed weapons
- CHA—15
- Body-15.5
- Mind-15
- Spirit-15.5
- Level-4
- Grade-mundane
- Proficiency +2
- Attacks per round—1
- HP—(d8+1) 5,8,5,6 + 2/level CON = 32
- Ht-5’8”
- Wt—150
- Hair—black, cut short
- Skin tone—tanned
- Eyes (pupils) green
- AC—banded 15 to hit (dex modifier = 19 when applicable)
- You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
- You try to jump an unusually long distance or pull off a stunt mid-jump.
- You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
- At 2nd level, before you make a ranged weapon attack, you may choose to make it a trick shot. These trick shots have special effects that apply when you hit the target. You may apply one effect per ranged weapon attack you make and only one per attack action. You can use this feature a number of times equal to your 1 + your Wisdom modifier, (4 currently in total) and you regain all uses of this feature after you finish a short or long rest.
- Disarm - When you hit a creature with a ranged weapon attack, it drops one item (of your choice) that it is holding. That item flies 15 feet from the creature in a random direction.
- Immobilize - When you hit a creature with a ranged weapon attack, its movement speed becomes 0 until the end of your next turn.
- Head Shot - When you hit a creature with a ranged weapon attack, add 1d8 damage to the damage roll. This damage increases at 5th level (2d8), 11th level (3d8), and 17th level (4d8).
- Forceful Shot - When you hit a creature with a ranged weapon attack, it is pushed back 10 feet. This effect only works against Large or smaller creatures.
- Combat riding-(no action cost to manoeuvre horse), against any creature of smaller than horse, +1 to hit, at level 3 can interpose riser between horse and attack; at level 5, can add horse size (medium +3) to damage on first damage roll on mounted attack
- Survival
- Swimming
- Fishing
- Weather prediction (non-magical) (houselands and environs)
- Dead reckoning
- Horse breeding
- Horse doctoring
- Fletching—currently can make shafts for his own arrows. At fifth level, can make fletching, and at ninth head. Can also make bow strings, and maintain bow and arrows. D6+1 damage.
- Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
- Fletching tools
- Horse grooming instruments
- Saddle, horse armour, saddle bags
- Waterproof poncho
- Armour cleaning and repair tools
- Feed for horse—five days worth
- Folding bucket (for watering horse)
Report Date
16 Jan 2020
Primary Location
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