A C H: Session 00 -- Organising the Campaign's start/Character provisioning Report Report in Miranse | World Anvil
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A C H: Session 00 -- Organising the Campaign's start/Character provisioning Report

General Summary

Introduction of:  
  • Character --Baltazar, Houselands Outcast. Horse archer
  • Outcasts have a brand placed on their left cheek
  • Outcasts can own/ride horses but not those of the Houselands
  • Has spent two months in Marchrise
  • Determine statistics, age (22), money in the form of Helms, weapons, skills %'ages
  • see NOTES*
 
  • Marchrise Map -- basic description
  • explanation of some important features
  • established character's location
  • some historical outlining
      Baltazar's pre-campaign activities:  
  • Hired by Heraldic College to take a sealed strongbox to Mymoor
  • His journey is overland and a success
  • He gains a fondness for the mountains
  • Meets a trapper and his family on the way to Mymoor
  • Learns some skill at small boat handling while canoeing downriver to Mymoor
  • at Mymoor he meets Aryd of the Heraldic College - favourable reaction
  • Baltazar gets to see the object that was in the strongbox, it's a green, crystalline knife
  • On his return to Marchrise meets Porbist, an extremely short human archer
  • Porbist also possesses a chantried sword that he claims is cursed
  • They travel into the city and are approached by a female of the Houselands
  • Asqwith Nury is a page from Lost Molnury and is seeking her fellow squire
  • His name is Fil-Ils Cery

Rewards Granted

  • added to Dead Reckoning perimeters: Marchrise environs, mountains between Marchrise and Mymoor
  • 5% increase to any subsequent Mountain based skill checks
  • Small Boat Handling
  • +375 E.P.'s
  • Total E.P.'s = 51,375

Character(s) interacted with

Aryd -- Herald of Mymoor     Porbist -- Short Bowman and holder of cursed sword     Asqwith -- Page of ? in search of both her squire and knight

Notes

Baltazar 'Ozalla'

   
  • STR-15 +2 damage
  • CON—16 (+2 HP per level)
  • DEX—18 (-4 to ac) +4 to hit bows, +4 damage dex weapons
  • INT—12
  • WIS—16 +3 to hit aimed weapons
  • CHA—15
  • Body-15.5
  • Mind-15
  • Spirit-15.5
  • Level-4
  • Grade-mundane
  • Proficiency +2
  • Attacks per round—1
  • HP—(d8+1) 5,8,5,6 + 2/level CON = 32
  • Ht-5’8”
  • Wt—150
  • Hair—black, cut short
  • Skin tone—tanned
  • Eyes (pupils) green
  • AC—banded 15 to hit (dex modifier = 19 when applicable)
    Weapons     Medium recurve horse bow—made of ash. A product of the Houselands. Fine quality. Has bright bronze hardware reinforcing joints and string connection points.     Arrows—20 currently. Has a quiver that can house up to 40, in an “x” arrangement on his back. Arrows cost 5 helms to produce each. D6+1 damage     Broadsword—well made. D10 damage.     Two daggers. One stiletto style, made to pierce armour, d3 damage, and the other a broader fighting knife, d4 damage.       His armour, weapons, horse armour and saddle etc. were the gift of his uncle, a ranking member of his family, on his coming of age. It is essentially one considered suitable for quite young men, still in their adolescence, for battle. While not as protective as full plate, it is easier to move in, especially important for a rare archer. His uncle gave him the bow when it became apparent that Baldazar would be much smaller than the average Houselands warrior, and hence unlikely to ever receive a full knighthood. While others of his size might be encouraged to be a squire or page, Baldazar stubbornly refused.       He was banished from his household after he decided to secretly breed a Juggernaut for himself, using genetic materials falsely obtained. In the Households, the loss of family name is considered worse than death. Ozalla, his new 'last' name, is an old Houselands word for outcast. He’s also denied the fur cloak of a Houselands warrior. He may not ride any Houseland breed of horse. He can have no more than incidental contact with his family. If he sees them, and they him, they’re to walk away from each other.       Fighting style Close Quarters Shooter     You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll and your base movement speed increases by 5 feet.       Proficiencies     Perception. Wisdom (+3) (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses. For example, you might try to hear a conversation through a closed door, eavesdrop under an open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the shadows of an alley, or candlelight under a closed secret door.     Athletics. Your strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Examples include the following activities:    
  • You attempt to climb a sheer or slippery cliff, avoid hazards while scaling a wall, or cling to a surface while something is trying to knock you off.
  • You try to jump an unusually long distance or pull off a stunt mid-jump.
  • You struggle to swim or stay afloat in treacherous currents, storm-tossed waves, or areas of thick seaweed. Or another creature tries to push or pull you underwater or otherwise interfere with your swimming.
    Stealth. Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.       Archer skills     Trick Shot:    
  • At 2nd level, before you make a ranged weapon attack, you may choose to make it a trick shot. These trick shots have special effects that apply when you hit the target. You may apply one effect per ranged weapon attack you make and only one per attack action. You can use this feature a number of times equal to your 1 + your Wisdom modifier, (4 currently in total) and you regain all uses of this feature after you finish a short or long rest.
  • Disarm - When you hit a creature with a ranged weapon attack, it drops one item (of your choice) that it is holding. That item flies 15 feet from the creature in a random direction.
  • Immobilize - When you hit a creature with a ranged weapon attack, its movement speed becomes 0 until the end of your next turn.
  • Head Shot - When you hit a creature with a ranged weapon attack, add 1d8 damage to the damage roll. This damage increases at 5th level (2d8), 11th level (3d8), and 17th level (4d8).
  • Forceful Shot - When you hit a creature with a ranged weapon attack, it is pushed back 10 feet. This effect only works against Large or smaller creatures.
    Archery path     “Horse Archer” 3rd. Level “Sheer Skill.” Twice per day can add a d6 to a dice roll before rolling. At fifth level, 3 times per day. Recovered after a short or long rest.     Sixth level—Action surge. 2x number of attacks in one round. Once per day       Skills:    
  • Combat riding-(no action cost to manoeuvre horse), against any creature of smaller than horse, +1 to hit, at level 3 can interpose riser between horse and attack; at level 5, can add horse size (medium +3) to damage on first damage roll on mounted attack
  • Survival
  • Swimming
  • Fishing
  • Weather prediction (non-magical) (houselands and environs)
  • Dead reckoning
  • Horse breeding
  • Horse doctoring
  • Fletching—currently can make shafts for his own arrows. At fifth level, can make fletching, and at ninth head. Can also make bow strings, and maintain bow and arrows. D6+1 damage.
  Equipment      
  • Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
  • Fletching tools
  • Horse grooming instruments
  • Saddle, horse armour, saddle bags
  • Waterproof poncho
  • Armour cleaning and repair tools
  • Feed for horse—five days worth
  • Folding bucket (for watering horse)
Report Date
16 Jan 2020
Primary Location

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