Encounter in the Underdeeps Plot in Middle Earth - Arda | World Anvil
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Encounter in the Underdeeps

Hrothgar pulls open the cellar door and allows the adventurers entry to below the inn. Nervously, they gather between the casks of mead and ale. Lantern swinging the innkeeper follows the party down the steps and hangs the lantern from a beam. "Now you remember that this is at your own peril that you enter. No-one will come to rescue you if you get into trouble?" he pauses for nods of assent. "The early passages are well marked, but as soon as you go beyond these you are on your own and will need to mark your own way." he continues as he works a secret pattern behind a row of casks.   In front of the adventurers, a doorway appears, the lantern light casting a small pool into the inky darkness. Torches flare into life and weapons are made ready. With a steadfast look upon their faces, the explorers enter the Underdeeps of Caras Celairnen.

Plot points/Scenes

Mithparvandir - the location of a missing stone
  • insert scene if needed information on access to Underdeeps - 3 possible sites (fighting pit, Dwarf Embassy, Captain's Daughter)
  • Captain's Daughter - seeking entrance to the Underdeeps. Will need to negotiate price and be wary of being overbold Upper levels - building tension - signs of sprung traps and lost travellers The secret entrance to part of the lower levels - magical door information supplied by Mithparvandir to locate and open The long climb down - howls is it the wind or something more sinister? Exploring the delvings - roving monsters, treasure, traps. Resting place of shard - a pale blue crystal - diary referring to Eater of Light - building tension. torches go out magical darkness. The stairs are gone. party forced to find a way across the chasm or face the Eater of Light.

    Themes

    Darkness futility of light in the darkness Faded grandeur of the halls

    Components

    Goals

    Collect a pale blue crystal shard

    Hooks

    Mithparvandir's information on wealth Hrothgar's promise of adventure Dwarven technology/treasure The tome/diary

    Stakes

    Traps monsters Fallen bridges Eater of Light

    Cruel Tricks

    The stairs into the chamber will disappear.

    Red Herrings

    The easiest path appears to be through the mine workings towers. This is where all the loot is to be found. Yet this distracts the players from their goal and puts them in peril.
    Plot type
    Scenario
    Parent Plot

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