Anvilites' Guild Recruitment Questions
Please leave the answers in a comment or send a dm to my discord or twitter. If you have any questions, I will try to answer them as best as I can there. Also, if you have any thoughts about the questions in general or ideas for improvement, I would love to hear 'em.Also, if you want examples of what you might get, please check the comments. There, people have given me answers and I have posted their character article there as a response.
"You wish to become a member of the Anvilites' Guild, dear comrade? Our Guild can always use more members. Any particular reason why you would want to join? Maybe because you have heard of our fun adventures? Ah. I see. Quite a few have joined the Guild for similar reasons. The first thing you need to do to seek membership is to answer the questions on this document. These will help us in the coming interview. Do not worry about it. It is not dangerous. Yes, you can take a table there, and then come back here when you are done. Okey?— A member of the Anvilites' Guild.
At the Anvilites' Guild Recruitment Agency.
Anvilites' Guild Recruitment Questions
OriginPlease choose your home of origin.
It can be either a farm situated at the Concordian Valley or somewhere in the City of Concord.
Most who seek membership at the Anvilites' Guild are from an Alteration of either Miand'Més or Mésvéstell.
If you are unaware of where you are from, please select Unknown. Note: If you could, please mention how you arrived at Concord. (Obviously, not necessary if you are from the Valley or the City itself.)
- The City of Concord.
Anvilites from the City proper:
Scholar Lyraine Alei - Born from a Metal Carver and Concordian Librarian. The City of Concord is a nigh-infinitely large metropolis, where people and races from all manner of different cultures and histories wander about. Very rarely is there a boring day here, though some long-lived citizens may have become numb towards some of the fantastical and weird elements of Concord.
- The Concordian Valley.
Anvilites from the Valley:
Scholar Mischa Rejskova - Born on a simple vegtable farm in the Valley. The Concordian Valley is what surrounds the City. It might very well be nigh-infinite as well and contains multiple biomes. A rather good portion of the Valley has been cultivated by farmers or is used for mining.
Anvilites from Miand'Més Prime or Miand'Més Alterations:
Bounty Hunter Odin Cayain - Miand'Més Kraigvar.
Scholar Nex the Pirate - Miand'Més Kraigvar.
Scholar Dhelian Lethea - Miand'Més Kraigvar.
Scholar Apteron Arratay - Miand'Més Kraigvar.
Scholar Jac Ekkalis - Unknown Alteration.
Scholar Damion Ravare - Unknown Alteration.
Beast Tamer T the 14th - Unknown Alteration.
Inn Staff Member Mal Grand - Unknown Alteration.
Miand'Més is a world of Magic and Miracles, as much as it is of Life and Death. It has seen its share of catastrophes that have left it both the world and its inhabitants scared and weary. Thousands of great islands float high up among the clouds, doing their best at defying the pull of gravity. The largest of these contains ancient and magnificent cities, with some being nothing but ruins, while others are as they were in their prime. Born from the catastrophe that broke the Sky Islands free, are the deep, and dreadful, craters that dot the landscape. Some are barren, while others contain lush flora and fauna. They all contain a spark of chaos and creation.
Anvilites from Mésvéstell Prime or Mésvéstell Alterations:Artist Leo the Painter - Unknown Alteration.
Inn Staff Member Toblin - Unknown Alteration.
Bureaucrat Isaac Amartiyun - Unknown Alteration.
Bureaucrat Ademal Preacte - Mésvéstell Prime.
Bounty Hunter Morgan - Mésvéstell Prime.Bounty Hunter Evelyn Arcasai - Mésvéstell Omikron.
Scholar Astiri Astra - Mésvéstell Omikron.
Scholar Tonarus Craust - Mésvéstell Omikron.
Scholar Gabriel Tavomia - Mésvéstell Omikron.
Scholar Qurilion De'Sparc - Mésvéstell Jota.
Scholar Thei Pronathea - Mésvéstell Jota.
Merchant Endrise Fabulae - Mésvéstell Jota.Mésvéstell is a grand and ancient world. Her landscape is dotted with the remnant constructs of ancient civilizations that have been swallowed by either mountains or ocean waters. Imposing dragons fly through the air, dodging dangerous magical phenomena in the stark moonlight, oblivious to the rich history that Mésvéstell holds. Through the eons, She has seen many catastrophes — a few of which have been apocalyptic extinction level events — that has left her and her children scarred. But Mésvéstell is stubborn and does not give up easily. The same could be said for the life of which she nurtures. Even if the most advanced of intelligent races succumb to apocalyptic catastrophes, life will cling on in the deepest of ocean depths or the darkest, dampest caves.Mésvéstell Jota.Mésvéstell Jota: One of the most industrial Alterations of Mésvéstell. Many would say that it is a cruel and dark world, to the point of absurdity. Pain and brutality. Terror and violence. Those are some of the words most would use to describe it. Raw Vesen and Trolls are not the only ones who are more common: Goëtes have the majority in numbers against the Magicians. And the creations of certain Bokor plague both the untamed wilds and the bustling civilizations. The people who inhabit this Alteration can be just as good or evil as in any other. I would say that they are a bit more stubborn and sturdy bunch than usual: after all, they have had to fight for their very survival on both a daily and nightly basis.Mésvéstell Omikron.Mésvéstell Omikron: One of the more esoterically heavy Alterations. Where technology is not as advanced as, for example, Mésvéstell Jota. Some would even say it has become stagnant in technological achievements, as well as in the social and cultural spheres. To an extent, this is correct but it is also something of an exaggerated stereotype most associated with Omikron. The magic here is more potent than most other Mésvéstellian Alterations. As such Magical phenomena is much more prominent and the Disma have a more active role in the world than they have in Prime. On the other hand, Raw Vesen and Trolls are not nearly as common as they usually are, and are in fact something of a rarity. The same goes for the Goëte, and by extension, Draugr. Red Witches, along with Blue and Purple Witches originate soley from Omikron. This is also one of the few Alterations where the Loerder did not die out.
- Unknown Origin.
Perhaps you are not aware of your exact origin? Maybe you have memory loss, have a poor memory, maybe insane (to some degree or another). Maybe you think the memories your bear and the body you walk in is not your original.
Maybe you just don't want to choose one or the other? Perhaps you want to let other people choose for you and decide for themselves where you are from. Who knows but you?
RacePlease choose your race.
From Mésvéstell: 30 %.
From Miand'Més: 45 %.
From Concord Proper: 25 %.
Humans are believed to be mainly from Miand'Més Alterations, with fair numbers originating from Mésvéstell Alterations.
Humans are some of the most adaptable mortal races in Alézun'Teran and exist in every Alteration. They have an average lifespan of about 75 years and are capable of great innovation, as well as amazing supernatural feats.General Info
From Mésvéstell: 76 %.
From Miand'Més: 0 %.
From Concord Proper: 24 %.
Vampires are agreed upon to be mainly from Mésvéstell Alterations. Though it is not too uncommon for a vampire to be from Mésvéstell Prime.
Vampires, or Venrelians as they are also called, are a subhuman race that was created to serve as perfect soldiers in a future conflict that will ravage Mésvéstell. They are similar to Werewolfs with them being some of the most peaceful mortal races out there, despite their past, and affinity for deadly innovation. They exist in nearly every Mésvéstell Alteration. They have an average lifespan of about 160 years and are capable of great innovation and moderate supernatural feats. They are, however, incapable of wielding magic. [With a few exceptions, though those specimens are not an option to choose from.]General Info
- Aeder Goblins.
From Mésvéstell: 0 %.
From Miand'Més: 63 %.
From Concord Proper: 37 %.
Aeder Goblins are mainly from Miand'Més and its Alterations, though a good amount of their numbers are Cordians.
Aeder Goblins is one of the more innovative races in Concord if they are so inclined. They are capable of some moderate magical feats, though few utilize them, having more of a mind towards the physical. They are also stronger than they look, similar to the Gnomes, and have a good way of reading people. Their average life span is about 130 years.General Info
From Mésvéstell: 0 %.
From Miand'Més: 79 %.
From Concord Proper: 21 %.
Gnomes are mainly from Miand'Més and its Alterations, though a fair number are Cordians.
Gnomes are among the oldest races in Alézun'Teran, as well as one of the craftiest. They are mainly a tenacious people with a strong connection to nature, especially that which is underground. They are capable of some rather impressive magical feats as well. Their average lifespan is about 1200 years.General Info
From Mésvéstell: 0 %.
From Miand'Més: 91 %.
From Concord Proper: 9 %.
Pandaren are mainly from Miand'Més Amur, a Miand'Més Alteration.
The enigmatic Pandaren are one of the most elusive races in Miand'Més. Hailing from the Island of Bouwou, they are humanoid pandas with great respect for nature and the mystical energies of the world. They are mainly pacifists and can moderately easily combine magic and technology, should they wish it. They exist in only two Miand'Més Alterations.General Info
From Mésvéstell: 0 %.
From Miand'Més: 80 %.
From Concord Proper: 20 %.
Battlebreds are mainly from Miand'Més and its Alterations, though a fair number are Cordians.
Battlebleds are among the more physically impressive races in Alézun'Teran, and their share quite a few similarities with Mésvéstellian Vampires. However, in contrast to them, the Battlebreds are capable of rather impressive feats with magic, especially Corporialism (Bone / Flesh / Blood Magic). They have an average life span of about 120 years.General Info
From Mésvéstell: 98 %.
From Miand'Més: 0 %.
From Concord Proper: 2 %.
Loerder, also known as Senarti by most others, are mainly believed to come from Mésvéstell Alterations since they are thought to be extinct in Mésvéstell Prime.
Loerder is among the most innovative mortal races that have ever existed, as well as being highly adaptive. They have a great affinity for supernatural feats and have shown themselves to be able to meld technology and magic together with almost eerie efficiency. They only exist in a few Mésvéstell Alterations. They have an average lifespan of about 230 years and are capable of amazing innovation and supernatural feats.General Info
- Anvilite Scholar.
Researcher / Explorer / Archivist.
Cartographer / Archaeologist.Perhaps you are of the Scholar Sphere? Someone who enjoys study and exploration of both the known and unknown? Who seek knowledge and answers to universal questions. Perhaps you study something closer to earth, so to speak. Maybe Magi-Tech or the Beasts of Concord, The Basement of World Ends Inn or of Old Reminiscence. Beyond being an Anvilite Scholar, are you perhaps a member of the Concordian Scholar Community? Perhaps you are an acquaintance of someone who works at the Concordian Institute of Magical Technological Research or the Concordian Library? It might be so that you studied under an old Master Scholar? Self-taught? Or did you study at one of the local centers of learning? Did you take part in any specific knowledge? Now, in the end, what exactly does it mean to be an Anvilite Scholar? While you do have an official field of your own choice where you study and do research, you will - unofficially - spend some amount of your waking hours studying The Well, as well as the effects it has on its surroundings. This includes the Basement of the Inn. Along with any specimens that might arrive from it. You may also do research on possible connections to the Well and its nature elsewhere, wheter it is within the City of Concord proper, or somewhere in the Concordian Valley or Old Reminiscence.
- Anvilite Mercenary.
Bounty Hunter / Beast Hunter.
Basement Patroller / District Guardsman.
Assassin. / Infiltrator / Information Gatherer.Are you perhaps of the Martial Sphere? Also known as a mercenary, though some of the Anvilites prefer to be called Bounty Hunters. Do you enjoy using weapons? The thrill of battle and of high-end stakes? Do you wish to protect and serve the community while earning some nice coin on the side? Then becoming an Anvilite Mercenary might be just the thing for you. You are allowed to take your own contracts and build your own contacts and network, though we will, of course, offer you an already established one. Just be careful with the company and appointments you choose to take. If they go against the Guild's values you might lose your membership and be given over to the Concordian Knights of Peace. Hm, I wonder. If the case is that you already are a warrior of good capabilities and experience, where did you learn your skills? From someone close to you, maybe a master swordsman or something similar. Maybe you trained in an official soldier school or some other establishment that taught you how to fight. Now, while you have an official profession as a mercenary or bounty hunter and are for the most part left to your own devices, you are obligated to answer the call to arms, would it be called. There are certain things within the Anvilites' District that may need extra protection in times of worry ... like the Well ... or it is about protecting certain individuals. Possibly other guild members who have gotten in some bad company and, or are targeted for some reason. One other appointment you may take is patrolling the Anvilite's District. This includes the Basement of World Ends Inn, though Leno Mídanstell is usually enough; he won't say no to the additional help and company though, so don't be afraid to ask.
- Anvilite Craftsman.
Engineer / Tinker / Artificer / Alchemist.Are you perhaps of the Craftsman Sphere? Not many members are part of our group and it is therefore quite lacking, if I may say so myself. Do you have a mind for creation? For taking a box of what appears to be scrap and with them create amazing machinery? Maybe you instead is someone who looks over concoctions and such things? Maybe create potions or bombs? Assistant tools or deadly weaponry? To help or to kill. That is one important question. If you have experience in the field, where exactly did you come about the knowledge that which is inside that thick skull of yours? Did you apprentice under a master craftsman? Or are you self-taught? Maybe you went to a school and learned from teachers and students alike? Now, you are free to choose your field area and craft whatever you now like. As long as it is within the perimeters of the Guild. Certain ingredients and materials might need to be asked for in special circles, but do not become too overambitious. The guild's coffins are only so heavy if you know what I mean. As an Anvilite Craftsman, you might sometimes get an order from the leading members of the Guild. If so, it is expected of you to put your personal work aside and focus on the task given to you. Do you understand?
Soothsinging / Bloodsinging / Flesh Sculptors / Bone Carvers.So. Magic. Crazy stuff. And Corporialism is one of the most awful types of magic out there on the City streets. Yes, they do have some benevolent uses, but they are not that actually used except for in the Concordian Hospital, and even then only in extremely bad cases. Now, I am sorry if I have offended you in some way. If you have Corporialistic abilities, then you are an asset to the Guild. Truly. It does not matter if you use them offensively or defensively. To help or to kill. What matters are the results of your work. Now, are you experienced with this magic? If so, who taught you? Some cult members perhaps? An old master who took you under his wing? Or are you self--taught? I am asking cause, few magical institutes are willing to teach some of the more messy things you can do with Corporialism. They would probably be more than willing to teach you Soothsinging though. Now, you should know that not many in Concord like Corporialism. Especially those from Miand'Més. So unless you are a Soothsinger, you might want to keep your other more ... body horror magic to a minimum unless you fight some bad guys.
Metal Carver. / Enchanters. / Artificers.Metallurgy is one of the most attractive magics in Concord, let me tell you! It does not really matter if you are a Metal Carver, Metallurgist, or an Enchanter, though some might be more sought out after than others. The Guild could really use someone of your ability. Most who know how to utilize Metallurgy are scooped up by the Concoridan Government and paid hefty salaries to stay loyal. At least so I have heard. It makes sense, does it not? You can treat metal of any type and alloy as if it is wood and imbue them with magical power. Usually, that is. Most of you will probably choose the Craftsman Sphere, though I can imagine you would be scary mercenaries as well. Maybe good to take with you on a scholarly expedition as well; who knows if one stumbles upon a locked steel door... So how did you learn your craft? I have heard that it is a painful experience to learn everything. Just ask Lyraine Alei. Did a master teach you? Or heck, maybe you are actually self-taught? I would love to hear of it. And maybe you can help me unlock a little chest I found while in the Basement of World Ends Inn...
None.Wait wait wait. So you are actually a Skadifjorer? Well, I'll be damned. You guys are a rarity! Ah, sorry. I am just so excited! We in the Guild have one other Skadifjorer; a Barkeep, though he is not here at the moment it seems. Probably away on one of his appointments. He is cute I guess, but something about him rubs me the wrong way. Anyway, I have heard that you Skadifjorer aren't exactly the most outgoing with your winter abilities. Except for perhaps cloth creation? It has something to do with harsh and negative social thinking within most of Miand'Més if I understand it all correctly. That is ... understandable I guess, if a bit sad. You are some of the rarest and powerful magic users there is in Miand'Més. That reminds me, is it true that you can create snowstorms large enough to encompass a kingdom? And freeze entire oceans? Okay, perhaps that is an over-exaggeration. I guess the life creation is too? It is not? You can actually create living beings made out of snow and ice? That is ... so cool. Eh? Eh? I think I am starting to have to much to drink... But not yet! Not yet.
- Knapé Witch.
None.Oh, you are a Knapé Witch too! No no, I am not a Witch. I am boring and normal and will soon start my eight drink. Why are you looking at me like that, I can hold my liquor! So. What type of magic are you best at? You have Flame Magic, as well as Light Magic. And the others where Lightning and Ice if I remember correctly? Good good. So, my question? Ah, I see. Well, good for you. We at the Guild could always have some usage for you. Whether it is as a Craftsman, Scholar or Mercenary. Especially if you are a mercenary. We have had some trouble on the front lines lately and not all have come back? What I mean, well... what do you think? Our guild has its enemies and sometimes we go out and fight them in various ways. Anyway, I have a question for you, you understand; who taught you? Or are you self-taught like most other Knapé Witches? Maybe you were taught underneath a master witch perhaps?
- Red Witch.
Mésvéstellian Humans / Loerder.Subcategories:
None.I am afraid this young lady has had enough drink tonight. Don't worry, she always gets like this when it is late and someone new arrives. Let her sleep like that for the moment. She will only get irritated if you wake her up and you don't want that. Anyway, I hope you had an interesting talk. You talked about Concord, eh? Lots to talk about when it comes to this City. So, did I hear correctly that you were a Red Witch? Not many of you here, I must say. Though as far as I am aware, most of your kind are from Omikron correct? I guess Evelyn would like a talk with you later. She is a Red Witch as well and a one who wields impressive power. I find it quite interesting that your magic is slightly different from those of the Knapé Witches. And yet so similar. Now, are you a Natural One or an Unpure One, as they like to call them? One who is either born with the power or who is gifted with it. Or cursed. I guess it depends on who is asking. If I understand correctly, Red Witches are attuned to flame yes? The darker your magical color is the more potent the magic? So, by that logic, pig colored magic would be fairly weak yes? And blood-colored would be the strongest? Quite interesting, yes.
- Hobbies Abound.
So what exactly do you do when you are not out on some appointment? When you have free time, so to say. Any hobbies? I myself enjoy baking and cardplaying. Sometimes when I am bored, I may follow one of the researchers to explore some dusty ruin. They can always use a sword at hand, should it come to it. Some, who are staff members here at the World Ends Inn have Bounty Hunting as a hobby. That or Basement Patrolling. Maybe you are someone with a more artistic trait? Maybe a painter? Or a storyteller perhaps? We could always use new storytellers here. And if you paint, we can hang some up on the walls. Some will just pass their time in their quarters, maybe doing something that may help them when they later work. Or they may go to the Concoridan Arena and train, while a few go to the Hospital to help with those who need aid.
- Equipment and apparel
So what equipment have you brought with you? And I hope that is not your only pair of clothes. If you ever need anything of that sort, just talk to Endrise over there. He might try and scam you, but if you are insistent enough and have the coin, then he will gladly offer to sell you the best of goods. It does not matter if it concerns weapons or jewelry, clothing, or armor. He will have it by the next few days I am sure of it. Some trinkets I am not even sure how he gets them. Hm. Do you perhaps own something from where you came from? And yes, that includes Concord. Maybe some heirloom? A gift someone gave to you one time? Or perhaps a trophy from a fight or a hunt?
Yes, I see. I myself have this ring given to me by my late wife, may she rest in peace. Oh, I should mention. Do not let the Goblins near your belonings. If you are unluckly, you might never see them again.
Hey, I heard that you are new at the Guild yes? Nice to meet you. I hope you will enjoy being a part of our little family. Well, little might be the wrong word but you get me. So, are you here alone or with someone? I mean, not necessarily a another guild member. Though that would be interesting, may they be new or old members. If that would be the case, I would love to hear the history between you. Sadly enough, it is not normalcy. So many of us arrive at the Guild alone and full of questions. If you do not have a fellow comrade, maybe you have an animal friend or companion? If not yet, I am sure you will find one if you so wish. Maybe you can ask T the 14th about it. He owns a pet shop and can get most beasts and animals, though it might take some time. And it might cost you as well. A few at the Guild have animal companions, yes. Pagos has his Stranmys Weasel Perry for example, and Salvia Tekanna has her Orange Lizard Teapot.
I am just going to ask this right away, but, what kind of person do you see yourself as? Now, I know it is a strange question and I know I will likely receive the answer in due time, but I would still like to know what your thoughts on yourself are. I have found that it puts things into a nice perspective. And later, when I hopefully get to know you better I can get back on you and tell you what my experience of your personality is like. It is something of a game I began indulging in when I first arrived here. You do not need to give me a lecture on what kind of person you are. Just, tell me the singular words you find fits you. Are you affectionate, or ambitious? Artistic and charismatic? Extroverted? Introverted? Perhaps upbeat and talkative? Or perhaps someone who is a bit devious? I won't judge, I promise. I would describe myself as sociable, creative, and hard-working. Hopefully, these words will align with how you experience me as a fellow guild member.
- Disorders and Disabilities.
I think I am going to pester you some more if you don't mind. I'll buy you a beer afterward as compensation if that's okay. Well, the question might be a bit too personal so just know that it is not my intent to offend you, alright? Is there any sort of disability, disorders, or other special qualities about you I should keep in mind, be they mental or physical? Yes, I warned you it was personal. Examples? Well, we have the natural types, the ones caused by disease or an accident. Maybe a birth defect or mental hindrance. And then you have the more stranger types. The mythical and magical. Thankfully, these are rare. It might have something to do with your magic abilities if you have any. Or maybe some sort of curse has been placed upon you that causes a disability. One who especially comes to mind is Damion, whose advanced prosthetics causes his magic to "short circut" and not work properly. Got something like that perhaps?
- Real Appearance.
Is this appearance how you normally look? Is this some form of magical disguise or avatar you take? Please do not look at me like that, it is a serious question. Yes, there are in fact a few Anvilites who hide their true self. In fact, with Concordians in general, you can never be sure if the one in front of you really looks like that. As for examples, well, Leno, the Dark Hatters over there, is the most prime example I can think of, with his face being hidden behind those shadows of his. If this is how I look like? It might be, or not. You may never know. Maybe I will have black hair and green eyes tomorrow, along with freckles and maybe an attractive scar on my arm? Look. Close your eyes and tell me what you think you look like. Yes, like the personality game we played. Though that one is still on-going.
Example Members Ha'ak Thaal the Isanduran
Leno the Handyman
T the 14th, the Beast Tamer
Evelyn Arcasai the Bouncer
Leno the Handyman
T the 14th, the Beast Tamer
Evelyn Arcasai the Bouncer
- Guide, Generic
- Undertecknare (Organisationer)
Scroll down for Magic Art Imagery