Jack Straw
Jack Straw (a.k.a. Artifex)
Stats
Abilities
Agility | Intellect | Might | Perception | Toughness | Willpower |
3d6 | 6d6 | 4d6 | 6d6 | 4d6 | 3d6 |
Derived
Edge | Health | Resolve |
12 | 4 | 1 |
Talents
Academics | Charm | Command | Covert | Investigation | Medicine |
5d6 | 3d6 | 3d6 | 3d6 | 3d6 | 3d6 |
Profession | Science | Streetwise | Survival | Technology | Vehicles |
3d6 | 4d6 | 3d6 | 2d6 | 8d6 | 3d6 |
Powers
Machine Control
Rank | 10 |
Communications
Rank | N/A |
Animations
Rank | 10 |
Flaws
Your defense ranks (active and passive) are halved against electrical attacks. This is a persistent Flaw that grants you 1 extra point of Resolve at the start of every issue.Gadget Rules
These hastily constructed items are called Gadgets. In order to create a Gadget, you need to have at least 6d Technology. You also need access to tools, materials, and facilities. Assuming you have these things, the steps to creating a Gadget are as follows.- Assign Complexity. Assign the Gadget a Complexity of anywhere from 3 to your Technology rank. A gadget’s Complexity determines how powerful it will be and how hard it will be to create.
- The Challenge Roll. Make a Technology roll using the gadget’s Complexity as the threshold. If successful, you build the Gadget. See step 3. If you succeed by 1 or 2 points, however, the gadget will have some unique flaw, quirk, or side-effect, the nature of which is entirely up to the GM.
- Build the Gadget. If you make the roll, you gain a number of Hero Points equal to double the item’s Complexity to buy Abilities, Talents, and Powers that represent your new Gadget. By default, all Gadgets have the Item Con. You get no extra points for that. However, you can give your Gadget any other Pros and Cons you wish. Optionally, you can also use these Hero Points to modify mundane gear as discussed above—in effect, the Gadget represents your special modifications.
Mental characteristics
Personal history
Jack came into the IT world through the back door. He started by writing documentation in the early 1990's, soon moved into testing, then system engineering/deployment, and is now a software developer. Almost all of his IT skills are self taught and from various job situations. He is one of the last of the "Code Cowboys". He moved to the Nashville area over a decade ago, and was working as a freelance consultant until his powers started to manifest.
Education
Jack has a masters in English.
Employment
He is currently a Junior Field Agent with the Department of Homeland Security, assigned to the East Team of the Metahuman Task Force.
Intellectual Characteristics
Jack is very analytical, and socially reserved. He tends to follow rules for guidance and develop habits to cut down on the "Mental Overhead of Existence".
Personality Characteristics
Savvies & Ineptitudes
Jack is not a very good shot. He barely qualified on the range for Field duty, though he does take good care of his firearm and follows all rules and guidelines.
Social
Social Aptitude
Socially reserved. He tends to have few close friends.
A software developer with strange abilities he is still exploring
View Character Profile
Birthplace
South Texas
Children
Current Residence
Brentwood
Gender
male
Eyes
Green
Hair
Black
Skin Tone/Pigmentation
Pale
Height
6' 2"
Weight
180 lbs.
Quotes & Catchphrases
"That's not specification..."
Other Affiliations
Comments