Welda’s Ruthless Plague Spell in Melyria | World Anvil

Welda’s Ruthless Plague

This Spell is a self-made homebrew by the author. Use it at your own risk.
In playtest.

Ruthless Plague is a devastating spell able to cause an epidemic on a battlefield. It is designed to damage large crowds in a short period of time.

Effect

Target creature makes a Constitution saving throw. On failed save, the target suffers 2d4 poison damage or half as much on successful save (minimum of 1). In case of the failed save, starting from the target's next turn, the target takes 1d4 poison damage at the end of each of their turn until the spell is dropped. While the target is under this effect, any creature in 5 feet of it not already under the effect takes a constitution saving throw at the start of their turn. On a failed save, they will also be affected by the spell. The spell does not affect constructs.

A creature that has been under a spell’s effect or has succeeded the saving throw against it can’t be affected by it again for 24 hours.

At Higher Levels: Spell damage changes in different casting levels in the following ways: at the 4th level, initial damage turns to 2d6 and secondary to 1d6, at 6th level to 4d4 and secondary to 2d4, and on 8th level to 4d6 and secondary to 2d6.

Manifestation

Sickly, hissing and buzzing cloud of gas swirls around the caster before flying towards the target, taking a form of a swarm of thousands of ethereal skeletal rats to corrupt their victim. Air fills with a smell of rot.

Discovery

The spell was discovered and written by Welda Briarrose, Professor of Necromancy from the

Silver Shore Academy of Magi. It is only available to her top students, considering the worrying implications of this spell going array in the wrong place at the wrong time.

The spell was created as part of Welda's attempts to further understanding of magical diseases.

Material Components
Whiskers of a diseased giant rat
Gestures & Ritual
V, S, M
Related Discipline
Wizard, Warlock, Druid, Cleric
Related School
Related Element
Poison
Effect Duration
Concentration, Up to 30 seconds (5 turns)
Effect Casting Time
1 action
Range
30 feet
Level
2
Applied Restriction
Constructs are immune to the spell's effect.

NPC tied spells

Certain spells in Melyria are tied to a certain NPC. These spells appear on the Extended spell-list with the name of the NPC in the title. To unlock one of these spells in the game, they must be obtained from the NPC or someone related to them in-game.
This spell is tied to
Welda Briarrose


Source(s): Original Melyria creation, NPC tied, Homebrew by Tiirikka

Welda’s Ruthless Plague

2nd-level Necromancy


Casting time
1 action
Range
30 ft
Components
V, S, M [Whiskers of a diseased giant rat]
Duration
Concentration, up to 30 seconds (5 turns)

Sickly, hissing and buzzing cloud of gas swirls around the caster before flying towards the target, taking a form of a swarm of thousands of ethereal skeletal rats to corrupt their victim. Air fills with a smell of rot.

Target creature makes a Constitution saving throw. On failed save, the target suffers 2d4 poison damage or half as much on successful save. In case of the failed save, starting from the target's next turn, the target takes 1d4 poison damage at the end of each of their turn until the spell is dropped. While the target is under this effect, any creature in 5 feet of it not already under the effect takes a constitution saving throw at the start of their turn. On a failed save, they will also be affected by the spell. The spell does not affect constructs.

A creature that has been under a spell’s effect or has succeeded the saving throw against it can’t be affected by it again for 24 hours.

At higher levels

Spell damage changes in different casting levels in the following ways: at the 4th level, initial damage turns to 2d6 and secondary to 1d6 , at 6th level to 4d4 and secondary to 2d4 , and on 8th level to 4d6 and secondary to 2d6 .

LevelInitial DamageSecondary Damage
2nd 2d4 1d4
3rd 2d4 1d4
4th 2d6 1d6
5th 2d6 1d6
6th 4d4 4d4
7th 4d4 4d4
8th 4d6 2d6
9th 4d6 2d6

Damage type(s)
Poison
Available to
Clerics, Druids, Warlocks, Wizards

Quick tags:
lvl2 spell, lvl2 necromancy spell, poison-dmg spell, lvl2 cleric spell, lvl2 druid spell, lvl2 warlock spell, lvl2 wizard spell, OMC
Notes:

Certain spells in Melyria are tied to a certain NPC. These spells appear on the Extended spell-list with the name of the NPC in the title. To unlock one of these spells in the game, they must be obtained from the NPC or someone related to them in-game.

This spell is tied to Welda Briarrose.

Comments

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Oct 19, 2019 14:37 by Michael D. Nadeau

Now I want to see Welda herself!!