Bag of Bones
Rose (Mountain Rabbit)
Keen Hearing. The rabbit has advantage on Wisdom (Perception) checks that rely on hearing. Jump. The rabbit can jump from a standing position up to 30 ft.
Actions
Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+1 bludgeoning damage.
Reactions
Flee. If attacked and the attack misses, the rabbit may use its reaction to dash.
Basalt (Beaver)
Water Creature. The beaver can hold its breath underwater for 5 minutes.
Actions
Tail Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
Peat Moss (Salamander)
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
A cat-sized red and black salamander with a patch of green skin on the top of its head.
Warm and wet environments
Star Shine (Giant Beetle)
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 1d6-1 slashing damage.
A giant beetle is a nocturnal creatures most commonly found underground and in dark forests.
Levant (Dove)
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Dapple (Elk)
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 4 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 2d6+4 bludgeoning damage.
hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 9 4d8+4 bludgeoning damage.
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