Bag of Bones Item in Mardlo-Arias | World Anvil
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Bag of Bones

This ornate bag, made from black leather, appears empty save for a set of rolling dice. The bag weighs 1/2 pound. You can use an action to roll the bones from the bag (1d6). When the bones land, out from the bag emerges a creature. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once a number creatures, equal to your wisdom modifier, have emerged from the bag, the bag can't be used again until the next dawn.       1 Rose (Mountain Rabbit)

Rose (Mountain Rabbit)

Small beast, unaligned
Armor Class 12
Hit Points 8
Speed 30ft Burrow: 10ft

STR
8 -1
DEX
12 +1
CON
10 0
INT
3 -4
WIS
12 +1
CHA
6 -2

Skills Perception +3
Senses passive Perception 13


Keen Hearing. The rabbit has advantage on Wisdom (Perception) checks that rely on hearing.   Jump. The rabbit can jump from a standing position up to 30 ft.


Actions

Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4+1 bludgeoning damage.

Reactions

Flee. If attacked and the attack misses, the rabbit may use its reaction to dash.


 
  2 Basalt (Beaver)

Basalt (Beaver)

Tiny beast, unaligned
Armor Class 11
Hit Points 5
Speed 19ft Swim: 30ft

STR
8 -1
DEX
13 +1
CON
8 -1
INT
10 0
WIS
8 -1
CHA
6 -2

Skills Perception +1 , Stealth +3
Senses passive Perception 11
Challenge 0 (0 XP)


Water Creature. The beaver can hold its breath underwater for 5 minutes.


Actions

Tail Slap. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.


 
  3 Peat Moss (Salamander)

Peat Moss (Salamander)

Tiny beast, unaligned
Armor Class 10
Hit Points 6
Speed 20ft Climb: 20ft

STR
2 -4
DEX
11 0
CON
10 0
INT
1 -5
WIS
8 -1
CHA
3 -4

Senses darkvision 30 ft., passive Perception 9
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 

A cat-sized red and black salamander with a patch of green skin on the top of its head.

Warm and wet environments

  4 Star Shine (Giant Beetle)

Star Shine (Giant Beetle)

Small beast, unaligned
Armor Class 13
Hit Points 4 1d6+1
Speed 30ft

STR
8 -1
DEX
10 0
CON
12 +1
INT
1 -5
WIS
7 -2
CHA
3 -4

Damage Immunities Poison
Condition Immunities Poison
Senses blindsight 30 ft., passive Perception 8
Challenge 0 (10 XP)


Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 1d6-1 slashing damage.


 

A giant beetle is a nocturnal creatures most commonly found underground and in dark forests.

  5 Levant (Dove)

Levant (Dove)

Tiny beast, unaligned
Armor Class 12
Hit Points 1 1d4-1
Speed 10ft Fly: 50ft

STR
2 -4
DEX
14 +2
CON
8 -1
INT
2 -4
WIS
12 +1
CHA
6 -2

Skills Perception +3
Senses passive Perception 13
Challenge 0 (10 XP)


Actions

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


 
  6 Dapple (Elk)

Dapple (Elk)

Large beast, unaligned
Armor Class 12
Hit Points 25
Speed 40ft

STR
16 +3
DEX
16 +3
CON
14 +2
INT
7 -2
WIS
14 +2
CHA
10 0

Skills Perception +4
Senses passive Perception 14
Challenge 2 (450 XP)


Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 4 2d6 damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.


Actions

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 2d6+4 bludgeoning damage.
  hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 9 4d8+4 bludgeoning damage.


 

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