SummerCamp 2021 | Elemental Malkora

Building off of one main concept to keep my focus from slipping all over the place. Here's hoping it works! My dear Iskani, you are the stars of this show!   Literally and figuratively!   Let's rock this SummerCamp!
  The focus of this year's event was centered around all things Iskani, whether the links be major or minor!   Even if the connections between the articles and the Iskani themselves were exceptionally minor, having that central point that I could gravitate around helped keep me on track and to not go too broad and all over the place with my writing.

Branching Out

I hoped that through this process I could develop the Iskani in some more meaningful ways, and perhaps branch into additional races I'd yet to figure out! I thought this event might lead me to further developing race origins as a whole, perhaps fleshing out the Ancient Bloodlines by defining a few other races!   I only had three made, one for each bloodline, but hopefully that would soon change! I have future ideas for what I can create for additional Worldspirit races, which include the Iskani, and some ideas for the rest I'd love to play with!   The history of the world itself is another topic I absolutely wanted to dive into! I've been putting a lot of thought into its "shrouded in mystery" backstory and, while I do aim to keep it shrouded in mystery in the world's canon, I hope to define it better for myself and for those who may eventually wish to stage stories here!
Curate your experience!

Dawnbringer
Game Masters: Know all of the secrets!
Seeker
Players: Learn through exploration!
This will take a lot of writing and organizing! So, let's get plotting!
SummerCamp 2021 Theme
Elemental Malkora
Topics Covered
Races (Tideheart Iskani), Leylines, Regions (Everbright, Bolkan), Faith (Organizations and Cults)

2021 Prompts and Articles

Because I may delete the articles I make during SummerCamp in the future to consolidate information, I won't be using article blocks in this document. I'll just be placing the titles and descriptions here so that I can track what I've made for the event, whether the articles continue to exist or not!
Day 01
Ampitheatre Arcanys | Building
A historic and renowned theatre in The Hearthwood, hosting all manner of performances for the Valsheri denizens of the region's capitol, in the hopes of preventing seeker's burnout.

A building associated with healing the sick - Describe a building associated with healing the sick in your setting
Day 02
Seeker's Burnout | Condition
Seeker's burnout is a condition which afflicts those who seek the secrets of the world's history and magics without pause or rest, rendering them incapable of further study for a time.

A medical condition which is feared by some - Detail a medical condition which is feared by a culture in your setting
Day 03
Glimhare's Salve | Technology
An easily accessible but crucial treatment for an agonizing and disfiguring medical condition, regularly stocked by all who reside in the Hearthwood — just in case.

A new medical cure, treatment or breakthrough - Describe a new medical cure, treatment or breakthrough in your setting

Day 04
Plumerat | Species
Small, hardy rodents native to Bolkan, often trained and employed to sniff out rare reagents around lava pools in volcanic lands.

A species of working animal - Tell us about a species of working animal in your setting
Day 05
Sunwright | Ethnicity
Residents of Everbright, primarily living in the region's east, who seldom see darkness in their sunbleached lands.

An ethnicity whose cultural exports are highly sought after - Describe an ethnicity whose cultural exports are highly sought after in your setting
Day 06
Redpin Quill | Item
A ritualistic writing tool utilized by Tideheart Iskani diviners, particularly in rituals in which call for written components.

An extraordinary writing tool (or type of writing tool) - Describe an extraordinary writing tool (or type of writing tool) in one culture

Day 07
Howling Obelisk | Location
A hollowed pillar of unknown origin, surrounded by myth and magic, standing at the center of the Isle of Celerity.

An area or geographical landmark wrapped in myth, legend or superstition - Describe an area or geographical landmark wrapped in myth, legend or superstition
Day 08
Songs of Air | Myth
A myth surrounding the Howling Obelisk located on the Isle of Celerity, attempting to give explanation to strange sounds often heard nearby.

A myth about a mountain, lake, cave or other landmark - Share a myth about a mountain, lake, cave or other landmark
Day 09
The Fountain Mind | Myth
A myth told in many small villages of the fabled oracle of the Tideheart Iskani, often framed as a light tale to tell children.

A myth or fairytale about a prophecy, oracle, fortune-telling or other revelation - Detail a myth or fairytale about a prophecy, oracle, fortune-telling or other revelation

Day 10
Circus of Stars | Tradition
A festival put on by the Nova Troupe, known for bold light-based performances, celebrating the movements of the Stardancer's Ring.

A festival associated with a celestial body - Create a festival associated with a celestial body in your setting
Day 11
Everbright | Location
A land where the Leyline of Revelation emerges and thus daylight never fades, even when the sun has long set.

An inhospitable region or geographical landmark - Describe an inhospitable region or geographical landmark
Day 12
Flameroot | Species
A rare reagent found in the volcanic Bolkan, sought after for alchemy and aesthetics, difficult to harvest without the aid of plumerats.

A plant or animal that lives in an inhospitable region - Create a plant or animal that lives in an inhospitable region

Day 13
Bolkhyn | Ethnicity
The people who call Bolkan their home, a people adapted to living in a volatile environment that is inhospitable to most.

An ethnicity surviving in an inhospitable region - Detail an ethnicity surviving in an inhospitable region of your setting.
Day 14
Cult of the Hooked Dagger | Organization
A torturous cult of subjugation which lurks in the darkest corners of the world, worshipers of Pokorid, the Taskmaster.

An old or ancient organization which still casts a shadow - Describe an old or ancient organization which still casts a shadow over part of your setting.
Day 15
Primordial | Language
The language of the primordials, learned and understood only by those who are granted the gift of elemental magic.

A lost or ancient language - Tell us about a lost or ancient language in your setting.

Day 16
Prism of Abeyance | Item
A prism of crysttalized earth energies, imbued with the essence of the Leyline of Abeyance and revered as a primordial relic.

An ancient and/or powerful artifact - Describe an ancient and/or powerful artifact in your setting.
Day 17
Church of Dawn | Organization
The official church of Nhaderys, the New Dawn, doing all within their power to pave the path towards lasting peace in the new era.

A religious order founded or based in your world's history - Tell us about a religious order founded or based on ancient history in your setting.
Day 18
Trek of the Navigator | Ritual
A ceremonial tradition observed by most Earthheart Iskani, ushering their youth into adulthood in a spiritual journey.

A coming of age ceremony - Describe a coming of age ceremony in one culture of your setting.

Day 19
Oracle's Response | Document
A communication sent by the Tideheart Oracle in response to a crass request by an outsider, much to the shame of the recipient.

A famous letter or message - Tell us about a famous letter or message in one culture of your setting.
Day 20
Plumerat Trainer | Profession
Those who make a profession of training plumerats to do search work, often for reagents which are found in dangerous locations.

An often undervalued but vital profession - Detail an often undervalued but vital profession in one culture of your setting.
Day 21
Steamhelm | Landmark
A prison build to contain flame-attuned individuals who have committed great crimes, and thus require secure containment.

A building associated with crime or justice - Describe a building associated with crime or justice in your setting.

Day 22
N/A | Person
Prompt not completed!



A renowned pirate, highwayman or other criminal - Detail a renowned pirate, highwayman or other criminal in your setting.
Day 23
The Tideguard | Formation
A small, but deeply dedicated, force which protects the Tideheart Oracle and their people at all costs.

A unit or squad who guards an important person - Describe a unit or squad who guards an important person in your setting.
Day 24
N/A | Settlement
Prompt not completed!



A settlement known as a pleasure town or for louche behaviour - Build a settlement known as a pleasure town or for louche behaviour.

Day 25
N/A | Person
Prompt not completed!



A brave hero, who hides a secret past. - Write about a brave hero of your world, who hides a secret past.
Day 26
N/A | Person
Prompt not completed!



A romancer, paramour, or other amorous individual - Create a Romancer, Paramour, or other amorous individual from your setting.
Day 27
Nova Troupe | Organization
A world-renowned performance company which travels the world, inspired and guided by the celestial Stardancer.

A large business, corporation or trade guild - Detail a large business, corporation or trade guild in your setting.

Day 28
Bolkhyn Andesite | Material
A volcanic stone harvested from quarries in Bolkan, frequently used in the building and decorating of large structures and buildings within the region.

A vital trade resource that supports a settlement or region - Describe a vital trade resource that supports one settlement or region of your setting.
Day 29
Merroun | Settlement
A mining settlement known for its expansive quarries from which Bolkhyn andesite is collected and distributed for use and sale elsewhere.

An industrial, mining, logging or other production settlement. - Create an industrial, mining, logging or other production settlement.
Day 30
Luminary | Rank
A title granted to crew leaders within the Nova Troupe, said to be guiding lights for their fellow performers, on and off the stage.

A title which cannot be bought, only earned. - Write about a title which cannot be bought, only earned.

Day 31
Strike Upon the Caldera | Military Conflict
A conflict brought upon the Tideheart Iskani by a foreign leader with eyes only for conquest, who was denied access to the Tideheart Oracle.

A bloody coup, rebellion or uprising in your world's history. - Detail a bloody coup, rebellion or uprising in your world's history.

 
Thanks for checking out my work! If you're interested in seeing even more, perhaps from past or future events, see the articles linked below!
 

Articles under SummerCamp 2021 | Elemental Malkora



Cover image: by Strixxline

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