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Scourge Aasimar

Scourge aasimar result from a ritualistic bond with celestial archons. The new dual-souled children are imbued with an unstable divine energy that blazes intensely within them. It feeds a powerful desire to destroy evil- a desire that is, at best, unflinching and, at its worst, all-consuming. Many scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only in battle. Scourge Aasimar only hail from a secret Celestial shelter, where only those who either devoutly love the celestial or fervently despise the infernal and abyssal gather. Some rogue groups also force their "gift" upon unsuspecting folk, forcing them into a life of compulsory demon hunting.

Naming Traditions

Family names

Often human, often without one. Normal individuals that are cursed often don't forsake their names, but many of the more fanatic Scourge Aasimar name themselves, ironically, similarly to the virtue names of Tieflings. They forsake their original names and give themselves a "hunter title" that represents them in some way.   Hunter title examples: Blood, Iron, Hellrazer, True

Culture

Major language groups and dialects

Scourge Aasimar all know Celestial; Often it comes from the archon's bonding as a side effect.

Shared customary codes and values

Scourge Aasimar all hail from the same origins, be they willing or not. The celestial archons are well-versed in the customs of the settlement, as are those who have lived there for a long time. A shared code exists between those who hail from here, only know to them. Otherwise, they act as any other Malkorian.

Common Dress code

Scourge Aasimar wear masks, so as to block out the world, focusing entirely on containing the power they hold within. The masks are forged specially so that they can see the world, but all traces they see of celestial, infernal and abyssal alike are canceled out.
The mask itself can be as much as an entire covering mask, and as little as a simple headband covering one's eyes.

Common Customs, traditions and rituals

Some of the more fanatic Aasimar make a point to in some way record how many fiend and abyssal kills they've accumulated over their lifetime. Some create intricate tattoos, with one extra stroke per kill, others simply take a piece of their kills, and create a trophy from each.

Birth & Baptismal Rites

If an individual is remade into a Scourge Aasimar, they are often given new names. If a child is born following having been affected by this ritual, they will be named as normal.

Funerary and Memorial customs

The Scourges rarely hold funerals for one another. Being a Scourge Aasimar is considered a highest honor, and a death sentence. A Scourge Aasimar will not stop hunting until the day they die, and as such, the shelter has a memorial stone dedicated to each Scourge they create.

Common Taboos

Befriending abyssal and fiendish creatures is seen as the most obscene action, short of turning to the abyssal or fiendish to increase one's power.


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Scourge Aasimar

Ability Score Increase +2 Cha, +1 Con
Size Medium
Speed 30ft

Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Light Bearer. You know the light cantrip.
Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for one minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or spell. The radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.

Languages. You can speak, read, and write Common and Celestial.

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