Hiruma Kame- Pampryk Character in Maciejowy Rokugan | World Anvil
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Hiruma Kame- Pampryk

Samurai Kame Hiruma

What does your character know? All Crab Clan characters have a greater awareness of the following topics:
  • You have a general awareness of the politics within Crab lands.
  • You can name major family heads and other leaders, and you know their respective positions and allegiances.
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  • You can identify common Shadow- lands creatures such as goblins, ogres, and zombies, and you know how to dispatch them.
  • You grew up hearing stories and songs of heroes who faced greater evils still, such as oni, but you likely have not encountered such horrors personally.
  • You know all too well the befouling Taint of the Shadowlands and how best to avoid it, and you can recognize the advanced stages of this unnatural corruption.


The Shadowlands never sleep and neither can those who watch them. Scouting the Shadowlands is a dangerous task and one that requires intense preparation. The Hiruma saw their lands swallowed by the forces of demons, and they will die before seeing more of the Empire lost beneath their shadow. Trained to observe and get out, only striking when the reward exceeds the risk, samurai of the Hiruma School are about patience and endurance above all. They are masters of survival and mobility. When a Hiruma Scout is rotated out to serve within the borders of the Empire, their haunted look and wary demeanor marks them as a veteran

Techniques

Lord Hida’s Grip (Crab) Rank 2

The Kami Hida, patron of the Crab Clan, was a legendary slayer of monsters. He beheaded the massive demon that once menaced the rose-marble palace, and ripped out one skull of the two-headed Kabuto no Oni and crushed the other head with it. However, Hida was no mere brute: he was cunning, killing monsters by exploiting their weaknesses. Warriors of the Crab Clan train in similar techniques. They turn their foes' great weight against them by pinning or strategically damaging specific body parts.
Activation: As an Attack action, you may make a Fitness (Void) check targeting one creature of silhouette 3 or larger at range 0–1. The TN of the check is equal to the silhouette of the target (to a minimum of 1). Effects: If you succeed, your target suffers the Immobilized condition. If you succeed, you count as granting assistance (see page 26) to all characters who perform Attack actions against your target. This effect persists until the beginning of your next turn.
New Opportunities
Void: Your target must resist with a Fitness check or suffer physical damage equal to its silhouette, ignoring its resistance, and the Prone condition. The TN of this check is equal to your school rank.

Striking as Earth Rank 1

After striking, the bushi roots themself to the ground, hunkering down to make sure their armor takes the brunt of a hit or raising a weapon in a warding position where it can deflect harm without being damaged.
Activation: When you make a Martial Arts [Melee, Ranged, or Unarmed] (Earth) check, you may spend in the following way:
Earth (opportunity)+: Treat your physical resistance as 1 higher per (opportunity) spent this way until the beginning of your next turn.

Physical Description

General Physical Condition

Wysoki, dobrze zbudowany jak przystało na kogoś z klanu Kraba.

Apparel & Accessories

Niebieska wstążka, ciężka do zauważenia na pierwszy rzut oka.

Mental characteristics

Personal history

Wysłany przez swój ród w głąb rokuganu aby wynajdywać wszelkie oznaki zepsucia.
Po ocaleniu rodziny Pana Matsu (klan Lwa), przed skrytobójcami- najprawdopodobniej z klanu Skorpiona, został poproszony o pozostanie na dworze.

Employment

Klan Kraba- pomimo służenia na zamku Masako. Pozostał on wierny tradycji i obowiązkom należytymi członkowi klanu Hiruma.
Matsu- jest jednym z ważniejszych postaci na zamku swego pana.

Accomplishments & Achievements

Uratował rodzinę Matsu

Personality Characteristics

Motivation

Ninjo <にんじょう> (Obowiązek względem siebie- honor): Zmienić bushido w podejściu do życia.   Giri <ぎり> (Obowiązek względem pana - glory i status):
  • Ochrona daimyo
  • Znajdowanie wszelkiego rodzaju zepsucia

Social

Hobbies & Pets

Passions:

Dbanie o rynsztunek (Armament)
  • Unless the piece comes from outside of the Emerald Empire, you know the name of any weapon or piece of armor you encounter, are aware of its function, and have a rudimentary understanding of how to equip and wield it.
  • After performing a check to make or study arms or armor (such as a Smithing [Earth] check to polish a suit of armor or a Tactics [Earth] check to know how to arrange a proper spear formation), you remove 3 strife.
Family
Children
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