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# D&D [Apollonaut 13's Massive DM's Toolkit](https://www.reddit.com/r/DnDBehindTheScreen/comments/7nqfgh/massive_dms_toolkit_online_resources/)   ## Puzzles [Cipher Disk](https://www.reddit.com/r/DnD/comments/7e509w/so_i_noticed_you_all_liked_that_cipher_disc_heres/)   ## Maps
  • [/u/Caeora](https://www.reddit.com/user/Caeora)
  • tons of backgrounds and assets
  • [/u/MyCatTheNudist](https://www.reddit.com/user/MyCatTheNudist)
  • [/u/derekvonzarovich2](https://www.reddit.com/user/derekvonzarovich2)
  • ## NPCs [Elevate Your Voice Acting](https://www.reddit.com/r/DnDBehindTheScreen/comments/7cu1gm/elevate_your_voice_acting/)   ## General [Campaign checklist](https://www.reddit.com/r/DMAcademy/comments/7h2rt6/is_there_a_checklistprocess_for_writting_a/dqnn52p/)   [Yet another name creation tip](https://www.reddit.com/r/DnD/comments/7jc3oo/yet_another_name_creation_tip/)   [The Master List](https://www.reddit.com/r/UnearthedArcana/wiki/list)   [52 Vague, bizarre and/or cryptic Plot Hooks, Campaign & Adventure Prompts to torment your players with](https://www.reddit.com/r/DnDBehindTheScreen/comments/779r5r/52_vague_bizarre_andor_cryptic_plot_hooks/)   [Shitty versions of spells](https://www.reddit.com/r/DnD/comments/867mte/youre_a_wizard_selling_discounted_shitty_versions/dw32e3e/)   Good GM Practices I've stolen from other games(https://www.reddit.com/r/mattcolville/comments/83uy9k/good_gm_practices_ive_stolen_from_other_games/)   [A few fun visibility facts for DMs to help spice up overland travel](https://www.reddit.com/r/DnD/comments/7xf6yt/a_few_fun_visibility_facts_for_dms_to_help_spice/)         1. Maximum visibility at sea level is approximately 3 miles. You can use the same value for open plains or deserts. This can help you figure out when your players start to see certain landmarks low to the ground, or ships at sea.   2. Maximum visibility at 100 feet is approximately 12 miles. This is handy for knowing when your players will spot towns or tree-lines. This is also good for spotting land from a crow's nest.   3. Depending on the height of the mountains in your world, it's feasible to be able to see them at 25-50 miles away. This range is also good for spotting large landmasses from sea.   4. Rain cuts visibility to less than a mile. If you don't want your players to see nearby landmarks, make it rain. Also good: sandstorms, snow, etc.       ## Tools  
  • http://www.drlverse.com/gmrt(plots).htm
  • https://watabou.itch.io/medieval-fantasy-city-generator
  • http://chaoticshiny.com/histeventgen.php
  • https://www.kassoon.com/dnd/town-generator/
  • http://klh.karinoyo.com/generate/character/ (Character appearance gen)
  • [d100's out the ass](http://dndspeak.com/)   [Barrel Generator (food and stuff)](https://www.wizards.com/dnd/bcs/index.htm)   # World Building   ## General [Mega-Tutorial on worldbuilding Medieval Towns, Cities, Population, Professions, Armies, Technology, Justice, and Trade!](https://www.reddit.com/r/worldbuilding/comments/4byhle/megatutorial_on_worldbuilding_medieval_towns/)   ## Minerals
  • [Is there a method as to where to place the resources (gold, bronze etc) in the world?](https://www.reddit.com/r/worldbuilding/comments/4vuq9j/is_there_a_method_as_to_where_to_place_the/)
  • [Resources and Materials for your World ](https://www.reddit.com/r/worldbuilding/comments/4b498y/fantasymedievalcentric_resources_and_materials/)
  • [Other kinds of precious metals than the copper - silver - gold standard to use as coins/currency?](https://www.reddit.com/r/worldbuilding/comments/7gxc14/other_kinds_of_precious_metals_than_the_copper/)
  • Comments suggest vials of mercury for currency   ## Plant Life ~~[Broderick's Compendium of Fantasy Plants v1.3)](https://www.reddit.com/r/dndnext/comments/7ph6z0/update_ive_put_more_work_in_and_now_have_a_160/)~~   ~~[v1.5](https://docs.google.com/document/d/10q9JeHJNbdU6LJKmS_MCOYneIstFqLz52JLN0I4b63c/edit) https://www.reddit.com/r/DnD/comments/7rb6rj/i_have_put_countless_hours_into_a_roughly_175/~~   [Broderick's Compendium: Plants and Fungi Across the Realm (version 2.0)](https://www.reddit.com/r/DnD/comments/83oupp/brodericks_compendium_plants_and_fungi_across_the/)   ## NPCs [D100: NPC Physical Traits](https://www.reddit.com/r/DnDBehindTheScreen/comments/7aecn5/d100_npc_physical_traits/)   ## Society   [Socio-economic theroies](https://www.reddit.com/r/DnDBehindTheScreen/comments/6n6g4f/socioeconomic_theories_in_dnd_an_introduction/)   [Medieval Guilds](https://www.lostkingdom.net/medieval-guilds/)

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