Sapnirtugard (Sap-neer-tu-gar-d)

Governmental Heirarchy

  At the top of the Nirturian Heirarchy sits the King or Queen, whichever was most closely blood related to the previous primary ruler. Beneath the reigning monarch sit three Dukes who oversee the Barons who oversee the kinghts and the people. Dukes act as regional rulers above Barons, and Barons are the nobles responsible for presenting reports, as well as ensuring the execution of the order of their respective Duke or the reigning Monarch.   Dukes typically work together to form plans which will conform to the Monarch's overall vision but it isn't irregular for the reigning Monarch to participate in these meetings more directly and take a heavier hand. The Dukes also perform the important service of collating information that their Barons generate in an effort to give the Monarch a more accurate picture of the health and progress of the Kingdom.

Public Relations

The reigning Monarch's primary duties include setting over-all goals for the Kingdom, staffing their court, making speeches to the people, declaring war, signing off on treaties presented by the Kingdom's Ambassadors, and passing judgement on escalated court cases.

For the last sixty years the policies in place by the Monarchy have lead to generally positive reception among the people but the ongoing unsuccessful war with Ionwyn on the northern stretch of the continent has soured public perception. There is talk that if the war continues without significant progress for another year the public is likely to revolt.

Diplomatic Relations


Sapnirtugard's governing family has an uneasy relationship with The High Council of Scholars of Elespain. The High Council does not take lightly that Sapnirtuguard's capital of Guntirga has been the country's primary Naval contruction grounds, additionally they do not support the war on Ionwyn. Meanwhile Sapnirtguard's royal family are constantly dealing with the influx of Elespainian technology creating a regulatory headache for the capital.
Economically the two countries get along swimmingly, trade between the countries is easy thanks to The Seven Ports Treaty signed forty-five years ago. The treaty includes agreements about how taxes should be collected on goods imported through the two countries primary port cities which makes imports between the countries are only taxed by the importing nation.


The Theocracy of Thaselonada and the Kingdom of Sapnirtugard rarely get along. The heads of The Thaselonadan Theocracy see Sapnirtugard as a haven for sin, and heresy against their pantheon of dieties. As a result The Theocracy often sends poor and undertrained diplomats to Sapnirtugard presumably as punishment for failure elsewhere. The result is that treaties brought back to The Theocracy to sign are often extremely unfavorable for them, resulting in a failure to establish agreements between the two countries.

Futher The Theocracy has failed to heed the warnings of both Elespain and Sapnirtugard regarding stopping Thasselonadan pirates from raiding trade ships betwen the two countries meaning that war is likely on the horizon for the three nations.


Due to the natural barriers between Sapnirtugard and Umbrethorn's larger cities the two nations have few dipomatic ties to each other. The few meetings that have happened have gone well for both sides and its possible that the two nations could be strong allies in the future, able to hold total control over The Central Sea between them. In the meantime though the Umbrethorn Embassy in Guntirga holds only two diplomats from the country.  


Makereva and Sapnirtugard are in the middle of an active territorial dispute over The Isle of Nagul and Jondars Prison , two islands which occupy the waters between them. The disputes rarely involve more than a few skirmishes but the people who have settled these islands often tire of being dual occupied by two governing forces who agree on little.   Outside of the Islands dispute relationships are still uneasy. Sapnirtugard has taken issue with Makerevian ships loaded with weapons heading for Thasselonada, especially since Makereva has recently made a scientific breakthrough which has increased the number of fire-arms that they are able to produce. It is possible that these fire-arms could be the deciding factor in any future conflicts that Sapnirtugard may have with Thasselonada.  

La Pasir

The Democracy of La Pasir has little relations with Sapnirtguard for similar reasons to Umbrethorn, the natural barriers between the two countries make travel between them difficult. La Pasir still makes more effort to be connected than their neighbors in Umbrethron though, and they regularly send Envoys with gifts representative of the culture of La Pasir for both the reigning Monarch as well as for the people in the cities of Guntirga, and Sleipgar.   The country seems determined to establish official trade between the two nations, and Sapnirtguard is not unwelcoming to this idea. However the recent conflict with Ionwyn has tied up many of Sapnirtugard's naval resources, meaning that trade with La Pasir has been placed on the back-burner likely for the duration of the campaign.  

The Isle of Two Suns

Since The Isle of Two Suns does not have a centralized government they are often not included in matters of diplomacy within Sapnirtugard. The increase of refugees from The Isle has placed additional strain on Sapnirtugard's port cities though, and as the refugees flee inward it becomes more clear that Sapnirtugard will have to find a way to establish relations soon, or their current infrastructure and food output will not be enough.  

Legal System


The majority of the legal system in Sapnirtugard is managed and run on the local level by town Mayors. In larger cities a Knight will be the judge at all trials. For smaller towns whose disputes are not able to be resolved by their Mayors, the cases are escalated to the Knight who presides over the territory. The power of punishments for Mayors is limited and they may not declare a punishment of death, exile, or Imprisonment longer than two years. Cases which warrent these punishments are submitted to a Knight before being executed, and in the meantime both parties are held in captivity until the case is reviewed. Most cases see review by Knight within the week so this is minimally disruptive to the lives of those involved, however it is known in border towns or in certain provinces that a Knight may not see the case or come to a decision for a half-season or more. In these territories crime tends to be higher because reports are rarely filed due to the costs to those who would claim victimhood.

Case Escalation

Cases which do not have a set prescident or proceedure are sometimes escallated to higher courts. While Mayoral judgement is often enough, in times when it is not cases are escalated to a presiding Knight. In cases where a Knight is unable to reach a decision or has doubt about their conclusion they may escalate the case to the next level which is a Knights Triumvirate , usually consisting of three experienced Knights, two from the local province and one from another nearby province. Nearly every case in history has been settled by a Knight's Triumvirate or lower authority. A case which has large enough consequences in prescident that the presiding Knight's Triumvirate is unable to resolve is escalated to the local Baron, from there to a Duke, and from the Duke to the reigning Monarch.

Checks for Corruption

Sapnirtugard has only a few checks to guard against corruption but they have been extremely successful so far. For each case in which a punishment of economic redistrubution, death, enslavement, or imprisonment in excess of a year the Scribe who documents the claims, evidence, verdict and punishment sends three copies of each of the documents to three of the next highest order than the presiding judge for the case. Two of the recipients must live, own land, or opperate in or arround the territory in which the dispute takes place, while the third must be from elsewhere in the kingdom. This typically means that in cases involving mayors, the Scribe will send reports to two nearby Knights, and one far away. In cases of Knights or Knights Triumvirate the documents are sent to Barons, etc, etc.

Once yearly each of those involved in this process must review and scrutinize the cases. If they disagree with any of the decisions made by the court they file an appeal of why. That appeal is then handled by The Grand Court of Guntirga, usually stripping the appealant's name from the explanation and sending it out to the orginal presiding court that they might impove. In cases where two or more reviews of a single case result in an appeal the original court may be called to defend their position in front of The Grand Court. Typically cases which reach this level are reversed (as much as possible) and the victims on both sides compensated. If The Grand Court believes that the original court acted with malice, abhorrent foolishness, or self-interest the original court may be punished. Punishments of this kind can extend beyond the original court and to their family. Punishments include the stripping of title and power, execution of the guilty, execution of those associated with the guilty, banishment, enslavement (usually to the affected party), and rarely Planar Cast Out or Cubic Archival .  

Natural Resources

Sapnirtugard is most famous for its high quality iron and steel which is mostly mined in Twindirga and Gesereville. The steel and iron here are both extremely resistant to rust naturally, and some mines even produce steel which is lighter weight and less brittle. The country also has massive granite quarries which produce beautiful ink-black stone with glowing speckles of eletric blue flowing through it. The stone is most often used for the construction of temples and noble houses. The stone is sometimes exported for the construction of great buildings in foreign lands as well, but doing so is extremely expensive for the importer.

The country is also known for its flavorful local foods as a tourist attraction. Unfortunately for Sapnirtugard most of the land in the Kingdom is not usable as farmland. While the land is extremely fertile Sapnirtugard has historically struggled to claim the land from wild plants. The indiginous flora propagates extremely quickly and many of the plants which provide sustience for the sapient species living within the country are easily over-run by the far more agressive native plants. Farmers spend a significant amount of their time weeding or finding other ways to fight the local growth. The few edible plants which grow locally have thorns or other qualities which make them dangerous or difficult to harvest such as the Sword Grass Tree, the berries of the Spear Briar Bush and the heart of the Pulsing Fern. Some farmers have started to raise native herbivores just to eat back the wildgrowth but most of the animals have proven difficult and to have preference for the crop over the wildgrowth.

The forest in central Sapnirtugard south of Hamot has also proven useful for it produces trees whose heartwood is nearly as strong as metal, and requires much fewer resources to work into usable weapons. This resource has not been of much use yet however, because the native wood-elf population has been fiercely protective of the territory, and shot most envoys who have been sent for negotiations.  

Outlying Territories

The Masterless Valley : Sapnirtugard is not the only country to claim ownership over this untamable land, but they are the only nation who has successfully had a town settled in the territory in the last hundred years. Pendlebridge identifies itself as mostly independant since Sapnirtugard has not sent resources or imposed meaningful governance, but they still pay taxes for now.

Jondars Prison: This is an island off the east coast of the northern half of the continent. The island is currently used as a naval staging ground for Sapnirtugard, and they claim sovreignty over the island, however natives and settlers from Makereva disagree. The isle is currently contested by Makereva, but since both countries have citizens on the island, and the island sits closer to Sapnirtugard support form Makereva amounts to little more than foot-soldiers to collect taxes and prevent total Nirturian rule.

Isle of Nagul: East of Jondar's Prison is another island which is currently contested by Makereva. Makereva currently control the valuable silver mine on the island but much of the island's actual surface is under Sapnirtugard's control. Locals believe that at some point the two countries will go to war over control of the mine and rest of the island.
The Shattered Isles: North of Jondar's prison is a chain of islands known as The Shattered Isles. This island chain is of little economic value to Sapnirtugard, but they officially claim them for political reasons. The native Lizardfolk of the Shattered Isles have taken advantage of this fact by continually collecting and bringing taxes to the mainland and then demanding both representation in the capital city of Guntirga, protection, and the construction or funding of public infrastructure. Some believe this a scheme by Makereva to put economic pressure on Sapnirtugard, but its far more likley that the Lizardfolk expected to be annexed violently at some point and took control of the situation.
Founding Date
3621 ADE
Geopolitical, Kingdom
Alternative Names
The Central Kingdom, The Kingdom of Swords, The Land of Wildgrowth
Leader Title
Head of State
Controlled Territories


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